How do you describe your interactive design project experience in your CV?

Source: Internet
Author: User
Tags advantage

The core difference between fresh students and social recruitment projects is that the majority of the graduates are virtual, small, or fail. Most likely is the campus website project, the public number operation, the lightweight App and so on, the user quantity is not too many, little or basically not profitable. Description, presentation of their own project experience is the premise of the project can be said, if not even the basic basis of that is Ching, so the preliminary work is more important.

Therefore, do not ask, if there is no project can write how to show? There are two months to go for a job, how to add experience? This is like asking, I do not rice how to cook, there are 5 minutes to eat how to do--trouble early first to buy rice back, and then study how to cook, uh.

For me, job hunting is mainly for product managers, product designers, interactive designers and other posts, but I use the resume and portfolio is the same set, the most will be changed inside the intention of the post. A brief introduction to my practice.

I have a simple description of the project in my resume because most of the items listed are online or once on line, and of course there are failures, for example, for reference:

First resume, which does not have a detailed description of the project, after all, space is limited. Then the portfolio, the big plate is divided into: Mobile Internet product design, WEB product design, business model practice, redesign and conceptual product design four parts, each small plate mainly from the overview, research, thinking, design and other aspects of the introduction.

My work set to do a very tangled, early several versions down always feel the effect is not good, but also criticized by various predecessors, summed up there are such a few points for everyone self-examination:

First, the project is too much too miscellaneous, uneven quality, involving a variety of product areas, it seems to experience a very messy, good areas are not prominent;

Second, a single project has been expressed in a pan, the results of more attention (user volume, profitability, data) did not focus on the expression, and even need the interviewer to find their own, search;

Third, the description of the project is lack of logic, many design plans do not elaborate design intent, such as emphasizing the use of some kind of interactive design but did not solve any practical problems, it seems very amateur;

Four, there is not enough thinking process, although divided into research, thinking, design and other modules to introduce, but feel that every point is generalities, the most core design thinking process, program screening reasons are not reflected.

It's clear that most of the students ' work doesn't have much of a dramatic effect, and the interviewer is more concerned about the process of doing the project. In combination with the above criticisms, I mention a few points that need to be avoided:

First of all, large text, and read it still do not understand what the project is.

This situation is very common, the more excellent, mature project should be enough to describe one or two words, if you have a lot of text on the page (has been disgusting), even if the interviewer has a temper after reading or not immediately understand your project intent, it is very dangerous. So, put your descriptive text more to some friends, predecessors to see, streamlining and streamlining, must let the stranger can immediately understand;

Second, do not highlight the process, directly cast the result.

你说采用了扁平化设计,界面风格清新自然,用户使用欲望强——请问为什么?为什么这样的设计就清新自然了?用户为什么面对清新自然的界面使用欲望就强了?用户只是来看界面的吗?你是视觉设计师还是交互设计师?你的视觉判断专业吗?—— If you can't answer all these questions, either find out why, or don't.

Again, the focus on the content also points.

What is your core contribution to the project, and what is the core of the design that solves the problem? These content should be expressed as far as possible, so that the interviewer can see, the most afraid is to introduce the project back and forth but every point has been around, unfamiliar people will not understand. By the way, when describing the project, pay attention to the wording, the use of contrast and data, such as the auction data how, or the original design, how you improve, these are the real evidence of your design results, to focus on the presentation.

Finally, be sure to know all about your project.

It is understandable to exaggerate, but to be justified, do not be listed above the point of being asked a blind, the basic interview can also be concluded. Can find some predecessors and friends for your description of the continuous questioning, to inquire, if all can fluent, should not be a problem.

Then say something about the expansion of the topic. Talk about the interview, the face of the face when the show, or points to say it:

First, the first to throw advantage, but also not a virtual disadvantage.

In the interview will usually let you introduce yourself, the process can be done in the relatively successful projects ahead of time, to help strengthen the first impression. Specific questions and answers, according to the question, frankly said his contribution in the project, the General interactive design interview will certainly ask the design details, design intentions, etc., anyway, as long as you do have to think about it, so to speak. Encounter failure, do not be afraid of the project, blunt results, but there are still a lot of thinking process can be expressed, can also summarize the reasons for failure. More taboo is, inexplicable design, inexplicable failure, if you can not say why, give people the impression of nature is very bad.

Second, show the design draft, or project finished product.

Well, usually do the work is rigorous, whether the norms are reflected at this time. I would be doing outsourcing will also be the design of the draft all tidy up, so that the interviewer feel very good. I take a computer in the interview, you can directly open the Sketch source file, tell the interviewer how I think about this detail, what plans have been made (yes I have to play the drafts are also kept, and can say why choose A do not choose B). If the project on-line is better, directly open the website app, let the interviewer play, he will also ask questions and suggestions, truthfully answer can.

Third, learn to express yourself.

To be honest, the vast majority of students ' level differences are not going to go anywhere, and interaction designers value "thinking process" and "thinking angle" very much. You say PS, Sketch and other software learning what is difficult, you will others will, others will not say, spend a day or two will be, this is not the point. But how to express your thinking advantage, write the article is very important, I wrote more than 1.5 times the blog, the public number, directly to the interviewer to see, he will soon give you the ability to have an objective evaluation.

Four, usually think more, face the temporary question to have the answer only capital.

Interviewers may ask hypothetical questions, or discuss sexual issues, and if they have a thought and a summary of those areas, they will be able to answer.

Said so much, in fact, or that sentence, stage a minute, the next ten years of work, the usual little bit of preparation will make you feel relaxed when presenting yourself. When the interviewer reads the article you wrote, or pays attention to your public number, or even the user of your product, it's ten to one.

Sweep a sweep. Focus on the latest original interactive design article:

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