How does a chess game server create a room dynamically?

Source: Internet
Author: User

How do I create a room dynamically?

Customers need this feature, we give design as VIP members can create rooms, then involved in these several functions,

One accepts client requests, server-side new, a class, and add to Roomlist

Two sets empty time out, automatically destroys the vacant room,

Three-to-client notification event, Add,room DEL

Let's talk about a few points in detail next.

For the operation of the apartment list, the logical execution of the game server must be single-threaded,

Or else you're going to do the add operation over there, where the for each lookup operation, the length of the list is changed, and an exception is generated.

Automatic destruction of empty rooms is the destruction of non-system-created rooms, or a room will not have

How does a chess game server create a room dynamically?

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