because SVN is used to it, asset server is still charged, so this version uses SVN to manage the Unity3d project .
directories that require version management
After creating a new unity project, it was discovered that there were many directories and files, only two of which needed to be versioned: Assets, Projectsettings. The others are automatically generated:
*.csproj,*.sln These IDE's engineering files are automatically generated;
Library, the main deposit is a local cache file, do not add to version management;
Tem, this is the file generated during the build process;
Submit only assets and projectsettings two directories, ignoring all other directories and files
The time of submission. Metafile also to submit
Unity Project Settings
To work with SVN, you need to do some setup for the Unity project:
Menu: Edit->project settings->editor:version Control selected for [Visible Meta Files];
Menu:editor-> Project settings->editor:asset Serialization mode selected as:[Force Text]
Menu: Edit->preferences-Packages:repository selected as [External];
references
How to manage Unity3d projects with SVN