How to Use SVN to manage unity3d Projects

Source: Internet
Author: User

Because SVN is used to it, the asset server still charges fees. In this version, SVN is used to manage unity3d projects. Problems at the beginning, scenarios lost, texture pasters lost, and so on. After being tossed for a long time, I finally took the time to go to the official website and read it. After setting it on the official website for several months, I felt very stable. So I archived the records and shared them with you.

1. In uniyt, select Metafile from Edit> Project Settings> editor.

2. At the time of submission, only the assets and projectsettings directories are submitted, and all other directories and files are ignored.

3. The. Metafile must also be submitted at the time of submission.


OK, you can use SVN for unity version control.


Http://blog.csdn.net/smilelance/article/details/8199579

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