[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures textures

Source: Internet
Author: User

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures textures

This article shares a 6th completed video, the beginner Graphics–lessons series of textures textures. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.

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Highlights in the video

Texture is a picture file

Unity has many ways to use textures
The most common way is to assign textures to the underlying texture properties of the mesh
A surface that has a textured mesh

Textures can be used with GUI elements
Additional properties that can be used for materials
For example, as normal map, specular map, or height map
It can also be used as a cursor, icon, splash screen, etc.

Any picture file that unity imports can be used as a texture
These pictures can be directly from the photo
But textures are generally created or processed with software such as PS.

Most image formats used by unity support transparent colors
But the exception is that JPEG does not support transparent colors

The texture file should be saved in the folder where the asset resides
Unity searches for textures required for a material in the same folder as the asset

Texture picture You can set multiple properties in the Properties panel
The texture type property of the texture contains some preset types
Type controls the Inspector panel to display different properties
The default texture type is "Texture"
The "Advanced" type exposes all attributes of the texture

If you need to set the transparency or alpha channel based on the texture color
We can check the "Alpha from grayscal" option
Then Black will be seen as full transparency
White is completely opaque.

Wrap Mode controls how textures are bonded to objects
This works for both 2D elements and 3D meshes
"Repeat" will show textures repeatedly
"Clamp" will scale the texture

The Filter Mode option controls the drawing problem when textures are stretched on the rendered 3D mesh
This is actually the control of the drawing quality
"Triangle" is the best quality "point" is the most basic

Because Unity supports multiple platforms
Texture support Default Optimizations
And can override the default optimization options with different platform optimizations
Max size limits the maximum edge length of a texture
If Max size is larger than the imported texture picture
The size of the texture picture does not change
So that the size of the texture picture does not surpass Max size
If the size of the texture picture is greater than max size
Unity shrinks when it's imported

Like layers, the original picture doesn't change.
Only the imported resources have changed

formats specifies the compression technique
The default option is to use a texture-original compression technique
You can also set more when using the "advanced" type

Each platform can have its own special settings
Each platform can override the default max size and format properties
This means that we can choose the appropriate texture size and compression technology according to the characteristics of the platform.
When the platform is replaced, the textures are re-imported based on the settings of the new platform
This part of the content and publishing settings are used in conjunction with the

Plan

I've collected a total of 75 English videos similar to the one given in this article. In the near future, we will gradually produce Chinese subtitles and share them.

1.Unity Interface Overview-unity official Tutorials Beginner Editor-lessons Series

2. Scene View-unity official tutorial Beginner Editor-lessons Series

3. Project panel and Import

4. View Panel-unity official tutorial Beginner Editor-lessons Series

5. Level and parent-child relationship-unity Official tutorial Beginner Editor-lessons Series

6. Understanding Game View-unity Official tutorial Beginner Editor-lessons Series

7. Label-unity official tutorial Beginner Editor-lessons Series

8. Prefabrication-Concepts and usage-unity official Tutorials Beginner Editor-lessons Series

9. Game objects and Components-unity official Tutorials Beginner Editor-lessons Series

10. Set up and player settings-unity official tutorial Beginner Editor-lessons Series

√1. Camera Introduction Cameras--beginner graphics-lessons Series

√2. Lighting Introduction Lights--beginner graphics-lessons Series

√3. Material Understanding Materials--beginner Graphics-lessons Series

√4. Grid rendering with filter mesh renderers and Filters--beginner graphics-lessons series

√5. Introduction to the Grid meshes--beginner Graphics-lessons Series

6. Material Introduction Textures--beginner graphics-lessons Series

1. Light Projection Concept Raycasting--unity Official Tutorial physical system

2. Understanding Rigid Body rigidbodies--unity Official Tutorial physical system

3. Physical material physic Materials--unity Official Tutorial physical system

4. Collision Input Oncollisionenter--unity Official tutorial physical system

5. Joint Introduction Joints--unity Official Tutorial physical system

6. Collider as trigger colliders as Triggers--unity official tutorial physical system

7. Collider Introduction Colliders--unity Official Tutorial physical system

8. Adding torque Add Torque--unity official Tutorial physical system

9. Adding force field Add Force--unity Official Tutorial physical system

10. Brick shooting Brick shooter--unity Official tutorial physical system

11. Pinball Bouncing Ball--unity official tutorial physical system

1. Project Overview--Stealth Project stealth style game maker

2. Game setup and lighting--Stealth project stealth style game maker

3. Warning light Settings--Stealth project stealth style game maker

4. Tag Management--Stealth project stealth style game maker

5. Screen gradient Effect--Stealth project stealth style game maker

6. Game controller--Stealth project stealth style game maker

7. CCTV camera--Stealth project stealth style game production

8. Laser Grid effect--Stealth project stealth style game maker

9. Player settings--Stealth project stealth style game maker

10. Play Animation Controller--Stealth project stealth style game maker

11.HashIDs--Stealth project stealth style game maker

12. Player movement--Stealth project stealth style game maker

13. Player blood Volume-Stealth project stealth style game maker

14. Camera movement--Stealth project stealth style game maker

15.The key--Stealth Project stealth style game maker

16. Single door and animation--Stealth project stealth style game maker

17. Enemy Settings--Stealth project stealth style game maker

18. Enemy visual and Auditory settings-Stealth Project stealth-style game maker

19. Enemy Animation Settings Category--Stealth project stealth style game maker

20. Enemy animation Settings--Stealth project stealth style game maker

21. Enemy Shooter--Stealth project stealth style game maker

22.Enemy ai--Stealth Project stealth style game maker

1. Activating the Game object activating gameobjects--Junior script writing series

2. Array arrays--primary script writing series

3. Wake-up and start awake and start--Junior script writing series

4.c#vs JS Syntax C # vs JS syntax--Primary scripting series

5.Classes--Beginner script writing series

6. Conventions and grammars conventions and Syntax--Primary scripting series

7. Incremental time deltatime--primary script writing series

8. Destruction function destroy--primary scripting series

9. Enabling and disabling components enabling and disabling components--primary scripting series

10. Get axis Getaxis--Primary scripting series

11. How to get the button or key input Getbutton and GetKey--Primary scripting series

12. Get component Getcomponent--Primary scripting series

13. Learn if statement if statements--Primary scripting series

14. Examples of instantiate--primary script writing series

15.Lerp function First Knowledge--primary script writing series

16. Gaze effect LookAt--Primary scripting series

17. Circular statement loops--Primary scripting series

18. Mouse down Event onmousedown--Primary scripting series

19. Scope of application and access modifier scope and access modifiers--primary scripting series

20. Script behavior component Scripts as behaviour components--primary scripting series

21. Translation and rotation control translate and rotate--primary scripting series

22. Update and fixed updates update and fixedupdate--primary scripting series

23. Variables and functions variables and functions--Junior script writing series

24. Vector Math Vectors Maths--Primary scripting series

Thanks to our daughter-in-law's translation consultant and strong support!

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures textures

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