Orx is not a very mature engine. I have always felt that compared with many mature engines, orx still lacks many functions and lacks many useful game concepts. However, we can see the unremitting efforts of the author iarwain. He once mentioned that while working at Ubisoft, he wants to take his children and devote all his spare time to orx development ..... In addition, iarwain development orx is just for fun .....
In version 1.2, iarwain adds new features,"
Custom bitmaps support and UTF-8 support.
", Huh,UTF-8
The author has no function in road map 1.2, just because of the increasing interest of people from East Asia (such as China) in orx, the new version ..... ^
In addition, although I did not mention it in the latest news, I know other new changes in version 1.2, support for iPhone and iPad, and the versions of other systems have been changed from the sfml Library to the SDL library, which is more mature and familiar to everyone.
The Comparison Between sfml and SDL does not waste any useful experience. As an experienced iarwainProgramClerk, he described sfml and buggy in this way when comparing sfml with SDL, but there are more features to achieve, but unfortunately many of them are implemented by the game engine itself, in fact, many of the more features are repeated. Because c ++ and object-oriented methods are used to provide interfaces, it is easier for C ++ users to use .... Of course, the word buggy completely dispelled my interest in sfml. While SDL provides more underlying and more efficient interfaces (therefore, orx of version 1.2 is more efficient), more mature and stable.