The following articles are all articles on my blog. Here we create an index to record them together so that you can easily see them.
I. OpenGL
1. Introduction to the OpenGL Development Library
This article introduces the core library (GL), practical library (Glu), auxiliary Library (Aux), utility Library (GLUT), window Library (Glx, AGL, WGL) of OpenGL) and extended function libraries.
2. Create an OpenGL framework in an MFC single-document Program
This section describes the detailed steps for setting up the OpenGL framework in an MFC single-document program step by step.
Ii. computer graphics algorithms
1. Computer Graphics-DDA Algorithm for generating straight lines
This section describes how to generate DDA algorithms.
2. "computer graphics" Experiment 1: Linear Grating DDA Algorithm Using OpenGL
Use OpenGL to implement a simple DDA linear draw program.
3. midpoint Linear Algorithm
Use OpenGL to implement a program for the dot-point Linear Algorithm
4. Computer Graphics experiment 3: graphic Transformation
Use code to describe the graphical transformations in OpenGL, including translation transformations, Rotation Transformations, and proportional transformations.
5. Computer Graphics Experiment 4: Cutting
Use the code to implement the Cohen-Sutherland encoding cropping algorithm, and use a rectangle frame to crop a straight line.
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