In fact this kind of a guide I was completely unable to create, but in the process of work, it is true that because the lack of norms lead to communication difficulties and collaboration is not smooth, so I think the purpose of this problem is actually more to help myself clear the thinking.
With my superficial understanding, such a guide is somewhat similar to a phased summary, and the purpose of the introduction is mainly in the following areas:
The creation of humanistic environment, the consensus of thought and the purpose of making products
Communicate smoothly and try to avoid the misunderstanding and error of information transmission in every link
Try to avoid developing for yourself, design for yourself, beautiful and beautiful
Promote the learning and sharing of the team, improve the overall combat effectiveness
The concept of the establishment, and then found in practice and slowly understand
The establishment of such a guide must be tailored to the actual product, to avoid the concept of a paved description, which requires a certain amount of experience and the accumulation of product development, and I am quite scarce.
The following diagram is based on my usual learning accumulation and a little product design in the summary of the development, and there is no practical significance, only as a brick drying, hope that the road master can share a little experience in this area.
(Click to view larger image)
1. Introduction to User Experience Design Guide
On what the product is and for what the overall generalization of the propaganda, the guide is actually to promote the improvement of the members of the periodic summary, and found that the problem of the team.
2. Design ideas and principles
Xuan is a user-centric design that associates users and products, builds a basic framework and holistic understanding of the product, and further understands what the product is and what it is for, as well as the needs of the product at the objective level.
3. Our communication
The product design process in the document and flow chart to a certain degree of specification, speed up the distribution of browsing and understanding, as far as possible to avoid information transmission misunderstanding and error, and establish a communication atmosphere, to maintain and promote the team's harmony and harmonious.
4. Brand Continuity Design
Establish a perception of the sensory aspects of the product, while standardizing the design element application as a whole. First deepen the brand in the members of the recognition, so that it is more conducive to the brand through the design to convey to the user.
5. Interface Design
Establish and summarize most of the elements used in the specific design process, and extract the common modules, components for quick call to enhance the fluency of collaborative development design and maintain consistency. For the interface design, may also need to face multiple terminals, such as Web side, WAP end, mobile phone software.
6. Human-Computer Interaction
Here, human-computer interaction is a narrower human-computer interaction, can be understood as a direct contact with the machine, when the product includes mobile phone software, the need to consider the human-computer interaction will be more.
7. First Experience
First experience design is the user's first use of the product's special process design, as a first impression plays a very important position, and this part of the most often encountered problems, so it takes a certain amount of time to consider a variety of scenarios and design trade-offs.
8. Product Overview
In the product development to a certain stage of the product summary, and extract the most important and most prominent features of the product overview, this part is usually also as part of the distribution.
9. Product Test
In addition to the specialized testers, the product needs the team all members to participate in the test, then needs to submit and the reorganization discovers the question, then carries on the regular discussion solution, this besides may solve the product itself the question, but also may enhance the member to the product the attention degree as well as the problem diffusion discovery, establishes a virtuous process.
10. Our own experience
Mobilize all members to participate in the user experience, deepen the understanding of the user experience, but also as a model of communication, and regularly organize and conduct seminars and other cyclical activities, all in order to be in the cognitive, communication and continuous progress.
None of these seem to involve the program, but in practice we should realize that a product with a good user experience is first value to the user, followed by a solid and strong technical level, so as executives and researchers need to convey this sense of value to every participant, The User Experience Design Guide can play a role. In behavior and appearance, the members of each team can actually do their part together, which requires advocacy and mobilization. In fact, a harmonious and energetic team is the need for a culture of support and values to build.
Author: Tenk
Article Source: fivex.cn