Introduction to CG 10:vertex Shader-geometric transformation-MVP matrix transformation

Source: Internet
Author: User

Unity built-in matrix type:
M: World Matrix V: Camera Matrix P: projection matrix T: Matrix TransposeIT: Reverse _object2world of Transpose: Model to World Matrix _world2object: World to model Matrix
MVP Matrix Transform: Shader Demo
MVP Transpose Transform: C # Demo
matrix4x4 MVP = Camera.Main .ProjectionMatrix * Camera.Main .Worldtocameramatrix * Transform .Localtoworldmatrix;The multiplication of matrices is sequential, and if it is not true, it is reversed to see the effect.
Finally, the MVP matrix is assigned to shader's MVP attribute, instead of the unity built-in UNITY_MATRIX_MVP matrix.

Introduction to CG 10:vertex Shader-geometric transformation-MVP matrix transformation

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.