Introduction to Team development projects

Source: Internet
Author: User

Introduction to Team development projects:

Project name: Campus Seal the Gods list

Team members Profile:

Song Hailin Jia Zhao Yuhuihui Zhangjiangpeng

Project Concept background:

Study in the university seems to be much easier than high school, it is because many times we feel nothing to do, the more important reason is that many students do not know what to do. In fact, in the university, we need to learn a lot of knowledge, such as the way of doing things, self-learning methods, communication with people, the most important thing is to work with people skills and methods. When we get to work, we need to be quickly integrated into a collective, which requires cooperation with unfamiliar colleagues in the development of projects, especially in the information industry students. Therefore, we are able to exercise their knowledge and skills in the university and teamwork is a good way to participate in the college competition, through the competition we can complement their own professional knowledge, some large cooperation projects can enhance our team cooperation ability.

The university can participate in a lot of competitions, such as the annual science and technology season competition, various provincial and even national college students to start the competition, in addition, many teachers in the university with scientific research projects, teachers sometimes want to let students participate in their projects, from the practice of teaching. In these cases, the school's various notice of the competition is mainly by the guidance of the class cadres to mobilize the class members to actively participate, but a lot of students have no in-depth understanding of the game project, there are some need to cross-professional team projects, students do not know other professional students, many times even if you want to join the team. Then there is, many students have a hobby, want to go through some amateur time to participate in the game, but no like-minded partners, and finally lost the courage to participate. Summed up is that the information transmission is not timely, the transmission of information is not clear and the students of different disciplines can not exchange, based on this background, we conceived the software project plan.

Pre-project Description:

1. What is the user's need for creative solutions?

(1). Teacher (Administrator status) through the platform to the students to publish national, provincial, school-level, hospital-level competitions, teachers can also publish their own projects through the platform, recruit interested students to participate in them.

(2). Students can participate in competitions through the platform, or they can publish interested social contests and recruit teammates through the platform.

2. What tricks are used to solve the user's pain or problem?

(1). Teachers can recruit interested students through the platform to participate in the project, improve the level of students and comprehensive ability, can also be a large number of games quickly informed to students, inspire students to participate in the enthusiasm.

(2). The platform can record the student's award-winning information and participate in the project, the personal growth process to record, at the same time can be used as a basis for the evaluation of the comprehensive quality of the school, stimulate the students ' ambition.

3. What benefits does this product or service bring to users?

(1). The teacher can quickly release the game news, recruit students to participate in competitions or projects.

(2). Students can quickly get information about the game, participate in the game of interest, and can quickly find like-minded partners.

4. Are there any competitors in the product?

As far as the current hearing is concerned, the SOFTWARE product has not been discovered for the time being.

5. How to sell products?

(1). This product is suitable for teachers and students in the whole school, first to the teacher introduced, let the teacher try to release information from this platform, change the traditional work and notice way, teachers in the use of students can also be promoted to the student.

(2). Use the network to promote the test to the students you know, and collect the user's experience information.

Introduction to Team development projects

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