Easy language is called full visual programming language, because its development interface and the DOS interface of the general programming interface, is graphical, it is the application of graphics, is the future runtime to see the program interface. The entire programming process is visual and can be called "WYSIWYG".
Below, we start the Easy language software interface, to introduce you to familiar with the language software interface
Familiar with the easy language software interface
Select Programs, click the New button, select the first one, as shown in the following figure, and click OK, and a new program will automatically be created, which can be named when it is saved.
The program window from top to down is the title bar, menu bar, and toolbar. These 3 columns and all Windows applications are the same, needless to say.
The middle window is called an "interface window", or it can be called a "design window", because the interface of our application is designed here. If the middle window is called the "_ Start Window", the program's main window.
The right-hand side is the Window unit toolbox, which is also called the Control Toolbox. This is a very important window, where you typically add a variety of controls to the interface of your application.
The left is "work folder," which includes three subfolders in the folder, named: "Support Library," "Program," "Properties." The functions of these three clips are as follows:
1. We usually in the "Support Library" in conjunction with the Status folder of the prompts to see the language of instant help knowledge, but also click on the relevant commands to automatically generate code lines;
2. You can view all parts of the current program in the program folder and double-click an item to jump to the program portion of the item. Clicking the right mouse button on an item pops up a menu that jumps, inserts, or deletes the corresponding program item;
3. The property clip is used to display or edit the property values of the currently selected window cell. At the top of the property clip is a combo box that is used to select a window cell in the current design window. There is also an event combo box at the bottom of the property clip that acts as an event handler that automatically joins or jumps to the currently selected window unit.
The bottom is "State folder", which includes a plurality of subfolders in the State folder, as shown in the following illustration, which introduces the first three commonly used: "Hint", "output", "Call table". The functions of these three clips are as follows:
1. The Hint folder always has a prompt for the current user action, such as you click on the "height" attribute in the "folder" and the prompt in the "Cue clip": "This property records the height of the current window, in pixels." ”;
2. The output clips provide the information that the current system outputs to the user. For example, the whole process of compiling easy program;
3. The Call Table folder provides a record of the subroutine call procedure for the easy program that is currently interrupted when debugging.
After we create a new program, the first entry into the screen as "Interface editing window", if you want to switch to the "Code editing window", select and double hit the window can be. The Code editing window
Attention matters
This is just a simple introduction to the Easy language software interface
Next for you to introduce the Easy Language software menu bar and toolbar