Drag the mouse Red square, you can start, do not let the blue square touch your control of the Red Square
<! DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 transitional//en" > <!--saved from Url= (0037) http://www.xeron.org/cosas/ escapa.htm--> <ptml><pead><title>www.jb51.net Community escapa! Red box Dodge game </TITLE> <meta Http-equiv=content-type content= "text/html; charset=windows-1252 "> <script language=javascript type=text/javascript> isNS4 = (document.layers)? True:false; IsIE4 = (document.all &&!document.getelementbyid)? True:false; IsIE5 = (document.all && document.getElementById)? True:false; IsNS6 = (!document.all && document.getElementById)? True:false; var CurX, Cury, curX2, curY2, Boxx, BoxY, moving=0, touch=0; var gametime=0, started=0, speed; var starttime, Endtime, finaltime=0; Pass Finaltime to popup windows to ask for initials var enemyxdir = new Array (1,1,1,1); var enemyydir = new Array (1,1,1,1); if (isNS4 | | isNS6) {document.captureevents (event.mouseup| event.mousedown| Event.mousemove); } docuMent.onmousedown = start; Document.onmousemove = checklocation; Document.onmouseup = stop; function Startclock () {var today = new Date (); starttime = Today.gettime ();} function Endclock () {var today = new Date (); endtime = Today.gettime ();} function Calctime () {var time = (endtime-starttime-0)/1000; return time;} function Giveposx (divname) {if (isNS4) var posleft = Document.layers[divname].left; else if (isIE4 | | isIE5) var posleft = document.all (divname). Style.pixelleft; else if (isNS6) var posleft = parseint (document.getElementById (divname). Style.left + ""); return posleft; The function Giveposy (divname) {if (isNS4) var postop = Document.layers[divname].top; else if (isIE4 | | isIE5) var postop = document.all (divname). Style.pixeltop; else if (isNS6) var postop = parseint (document.getElementById (divname). Style.top + ""); return postop; function Setposx (divname, xpos) {if (isNS4) document.layers[divname].left = xpos;else if (isIE4 | | isIE5) document.all (divname). Style.pixelleft = xpos; else if (isNS6) document.getElementById (divname). Style.left = xpos; function Setposy (divname, ypos) {if (isNS4) document.layers[divname].top = ypos; else if (isIE4 | | isIE5) document.all (divname). Style.pixeltop = Ypos; else if (isNS6) document.getElementById (divname). Style.top = Ypos; function Givesize (divname, dimension) {var divsize = 0; if (dimension = = ' Y ') {if (isNS4) divsize = document.layers[divname].clip.height; else if (isIE4 | | isIE5) divsize = document.all (divname). Style.pixelheight; else if (isNS6) divsize = parseint (document.getElementById (divname). Style.height + ""); else if (dimension = = ' X ') {if (isNS4) divsize = document.layers[divname].clip.width; else if (isIE4 | | isIE5) divsize = document.all (divname). Style.pixelwidth; else if (isNS6) divsize = parseint (dOcument.getelementbyid (divname). Style.width + ""); return divsize; }//Check to the If ' box ' is touching ' enemy1 ' function checktouching (num) {var enemy = "enemy" + num + "" V Ar difx = giveposx (' box ')-giveposx (Enemy)-0; -0 converts to integer var dify = giveposy (' box ')-Giveposy (Enemy)-0; Set touch = 1 if it's touching an enemy if (Difx > ( -1 * givesize (' box ', ' X ')) && Difx < Givesize (E Nemy, ' x ') && dify > ( -1 * givesize (' box ', ' Y ')) && dify < Givesize (enemy, ' Y ')) {touch = 1; else Touch = 0; function Movenemy (num,step_x,step_y) {var enemy = "enemy" + num + "" "var Enemyx = givesize (Enemy, ' X '); var enemyy = givesize (enemy, ' Y '); if (Giveposx (enemy) >= (450-enemyx) | | giveposx (enemy) <= 0) {Enemyxdir[num] =-1 * enemyxdir[num]; } if (Giveposy (enemy) >= (450-enemyy) | | giveposy (enemy) <= 0) {EnemyydIr[num] =-1 * enemyydir[num]; var newposx = Giveposx (enemy) + (Step_x*enemyxdir[num]) + 0; var newposy = Giveposy (enemy) + (Step_y*enemyydir[num]) + 0; Setposx (Enemy, NEWPOSX); Setposy (Enemy, Newposy); checktouching (num + ""); if (touch = = 1) {stop (); reset (); } function Movenemies () {gametime = gametime + 1 if (gametime >= 0 && gametime < MB) Speed = 80; else if (gametime >= && gametime <) speed = 60; else if (gametime >= && gametime <) speed = 40; else if (gametime >= && gametime <) speed = 30; else if (gametime >= && gametime <) speed = 20; else speed = 10; Window.status = "Speed:" + Speed + "gametime:" + gametime; Movenemy (0,-10,12); Movenemy (1,-12,-20); Movenemy (2,15,-13); Movenemy (3,17,11); SetTimeout (Movenemies,speed); } function StarT (e) {if (started = 0) {movenemies (); Startclock (); started = 1; } CurX = (isNS4 | | | isNS6)? E.pagex:window.event.x; Cury = (IsNS4 | | | isNS6)? E.pagey:window.event.y; curX2 = eval (curX-40); curY2 = eval (curY-40); Boxx = eval (curX-20); BoxY = eval (curY-20); var boxleft = giveposx (' box '); var boxtop = giveposy (' box '); if (CurX > Boxleft && curX2 < boxleft && Cury > Boxtop && curY2 < boxtop) {m oving = 1; Setposx (' box ', Boxx); Setposy (' box ', BoxY); if (isNS4 | | isNS6) {document.captureevents (event.mousemove); }} function Stop (e) {moving=0; if (isNS4 | | isNS6) {document.releaseevents (event.mousemove); } function Reset (e) {endclock (); moving=0; if (isNS4 | | isNS6) {document.releaseevents (event.mousemove); } if (Finaltime = = 0) {Finaltime = CALctime (); Window.alert (' You hold ' + finaltime + ' seconds ... salutations Fp '); var entername = window.confirm (' Enter your name? '); if (entername) {//window.open ("?" + finaltime, ' WinWin ', ' width=300,height=500,left=40,top=40,st Atus=1,resizable '); Document.location.reload (); }//Else document.location.reload (); Document.location.reload (); }} function Checklocation (e) {CurX = (isNS4 | | isNS6)? e.pagex:window.event.x; Cury = (IsNS4 | | | isNS6)? E.pagey:window.event.y; Boxx = eval (curX-20); BoxY = eval (curY-20); Checktouching (' 1 '); if (moving = = 1 && Touch = = 0) {setposx (' box ', Boxx); Setposy (' box ', BoxY); if (Cury > 381 && curx >-&& cury < && CurX < 381) return false; else Stop (); Reset (); else if (touch = 1){Stop (); reset (); } </SCRIPT> <meta content= "MSHTML 6.00.2800.1106" name=generator></pead> <body text= #000000 BgC olor= #ffffff leftmargin=0 topmargin=0 marginwidth= "0" marginheight= "0" > <div id=box style= "left:205px"; width:40px; Position:absolute; top:205px; height:40px; Background-color: #990000; Layer-background-color: #990000 "> <table height=40 width=40> <TBODY> <TR> <td>  ;</td></td></tr></tbody></table></div> <div id=enemy0 style= "left:270px; width:60px; Position:absolute; top:60px; height:50px; Background-color: #000099; Layer-background-color: #000099 "> <table height=50 width=60> <TBODY> <TR> <td>  ;</td></tr></tbody></table></div> <div id=enemy1 style= "left:300px; width:100px; Position:absolute; top:330px; height:20px; Background-color: #000099; Layer-backgrounD-color: #000099 "> <table height=20 width=100> <TBODY> <TR> <TD>&NBSP;</TD>&L t;/tr></tbody></table></div> <div id=enemy2 style= "left:70px; width:30px; Position:absolute; top:320px; height:60px; Background-color: #000099; Layer-background-color: #000099 "> <table height=60 width=30> <TBODY> <TR> <td>  ;</td></tr></tbody></table></div> <div id=enemy3 style= "left:70px; width:60px; Position:absolute; top:70px; height:60px; Background-color: #000099; Layer-background-color: #000099 "> <table height=60 width=60> <TBODY> <TR> <td>  ;</td></tr></tbody></table></div> <table cellspacing=0 cellPadding=0 border=0> <!--row 1--> <TBODY> <TR> <td width=50 bgcolor= #000000 height=50> <table> ; <TBODY><TR> <TD></TD></TR></TBODY></TABLE></TD> <td width=50 bgcolor = #000000 height=50> <TABLE> <TBODY> <TR> <td></td>< ;/tr></tbody></table></td> <td width=50 bgcolor= #000000 height=50> <TABLE> <TBODY> <TR> 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<TD></TD></TR></TBODY></TABLE></TD> < TD width=50 height=50> <TABLE> <TBODY> <TR> <TD></TD> </tr></tbody></table></td> <td width=50 height=50> <TABLE> <TBODY> <TR> <TD></TD></TR></TBODY></TABLE></TD> <TD width=50 height=50> <TABLE> <TBODY> <TR> <TD></TD></TR> </TBODY></TABLE></TD> <td width=50 height=50> <TABLE> <TBODY> <TR> <TD></TD></TR></TBODY></TABLE></TD> <td width=50 H eight=50> <TABLE> <TBODY> <TR> <TD></TD></TR>&L t;/tbody></table></td> <td width=50 bgcolor= #000000 height=50> <TABLE> ; Tbody> <TR> <td></td></tr></tbody></table></td></tr> ;<!--Row 8--> <TR> <td width=50 bgcolor= #000000 height=50> <TABLE> <TBODY> <t r> <TD></TD></TR></TBODY></TABLE></TD> <td width=50 height=50> ; <TABLE> <TBODY> <TR> <td></td></tr></tbody></tab le></td> <td width=50 height=50> <TABLE> <TBODY> <TR> <TD></TD></TR></TBODY></TABLE></TD> <td width=50 height=50> &L T table> <TBODY> <TR> <TD></TD></TR></TBODY></TABLE&G t;</td> <td width=50 height=50> <TABLE> <TBODY> <TR> 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;</tr></tbody></table></td> <td width=50 bgcolor= #000000 height=50> <TABLE> ; ,; Tbody> <TR> <TD></TD></TR></TBODY></TABLE></TD> < TD width=50 bgcolor= #000000 height=50> <TABLE> <TBODY> <TR> <t d></td></tr></tbody></table></td> <td width=50 bgColor= #000000 height=50> <TABLE> <TBODY> <TR> <td></td></tr></tbody></ table></td></tr></tbody></table> <font face= "Verdana,arial,helvetica" size= "2" > </font><div id= "Layer1" > click onto the red block and jump over it:move the red B Lock avoiding crash with the blue ones Don don't the edge of the black. If you can reach the than seconds, you are a genius. It is said this pilots from the US Air Force are forced to reach 2 minutes.</div&Gt </BODY></HTML>
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