Reprinted please indicate the source for the klayge game engine, the permanent link of this article is http://www.klayge.org /? P = 1976
After six months of cooperation by the klayge team, klayge 4.1 was officially released today! This version mainly focuses on Performance Improvement and improvement of existing functions, and prepares for the Development of the Next Generation Evaluation Software klaymark. Major updates to klayge 4.1 are as follows:
- Use the cmake Project
- Font read/write into an independent Library
- Screen Space reflection (completed by Wang Qingyuan)
- FFT Lens Effect
- Lossless Three-dimensional Display (completed by Wang Rui)
- Accelerated global illumination (completed by Chen shunbin)
- Collision Detection Function (assisted by Zhu Xiaoyang)
- Enhanced compatibility with opengles
- Supports atmospheric scattering.
- Support SSGI
- Effect JIT system
- New tools added
- Added a tutorial.
- 3dsmax export plug-in enhancements
Download klayge 4.1 from here.
Klayge 4.1 still uses the Dual Protocol: Open Source GPL and closed klayge proprietary license (kpl ). For details, see licensing.