Effects in fireworks there are two ways to add a filter effect to a drawing object, one through the filter menu and the other through the Add Effects button to the right of the object's property bar. And a careful friend will find that in the pop-up menu of the Add Effect button, the options for bevel and Emboss, shadow, and flare are mixed in addition to the same filter options as the Filter menu. In fireworks, bevel and emboss, shadow and glow, and filters are collectively referred to as "effects" and are included in the pop-up menu "add effects." As shown in Figure 01.
Figure 01
If you pay more attention, you may also find that when you add an effect to a vector object by using the Filter menu, a prompt box pops up indicating that the object will be converted to a bitmap while the action is being used. While adding the same filter effect to a vector object with the Add Effects button, you can still retain the object's vector state. This also gives us the option of preserving the object's vector mode when using the filter feature. In general, however, we prefer to add filters to objects through the Add Effects button in the property bar, because the vector state of the reserved object will be convenient for future edits that might be needed.
First, the special effects function
Effects can be applied to vector objects, bitmap images, and text objects. When you add a special effect to a drawing object, you can click the Add Effects button to the right of its property box, and then select one or more of the desired effects in the pop-up effect selection. In Fireworks MX 2004, special effects are divided into "other", "Bevel and Emboss", "Miscellaneous points" and other 9 categories, we will start from these 9 categories of "Other" items, step-by-step to explain the effects of the relevant functions.
1, "Other" items
> "Find Edge"
When you add the effect to an image, you can change the darker part of the image to a line so that the image looks a bit like a line painting. As shown in Figure 02.
Figure 02
> "Convert to Alpha"
When you add this effect to an image, the object is converted to a black-and-white translucent shape based on the transparency of the image. As shown in Figure 03.
Figure 03
2, "Bevel and relief"
> "Inner Bevel"
When you add this special effect to a drawing object, a settings window pops up that displays a three-dimensional convex or concave effect in the inner circumference of the object by setting the relevant values or options for that window. As shown in Figure 04.
Figure 04
In this setting window, there are 6 items associated with the Setup project:
Bevel Outline--In the Drop-down list, an outline type with a number of inner bevel options is available;
Bevel Width--Sets the width size of the bevel. The value changes from 0 to 35, the larger the value, the greater the width of the bevel; angle of
Bevel Contrast--you can set the color depth of the bevel. The percentage changes from 0% to 100%, the larger the value, the more obvious the visual effect of the bevel or concave;
Bevel soften value--sets the sharpness of the bevel. The numerical changes from 0 to 10, the greater the value, the greater the degree of flexibility of the bevel;
Bevel Angle--adjust the angle of reflection of bevel;
Bevel Preset--You can select a bevel type from.
> "Raised relief"
After you add the effect to an object, a settings window will also pop up, as shown in Figure 05. By setting the relevant values or options for the window, you present a three-dimensional, convex (or concave) embossed effect at the periphery of the object.
Figure 05
In the Settings window of the raised relief, some feature settings are the same as the inner bevel effects, so there is no more detail here. But you'll notice that there's a check box for "Show objects". This is because the raised relief effect produces a raised (or concave) emboss on the outer edge of the object, so you can only determine the hue of the relief bevel based on the color of the outer surface of the drawing object. When the check mark before the show object is canceled, the drawing object is hidden, but the embossed effect of the object remains.
> "Concave Relief"
The concave emboss and raised reliefs are identical in the functionality of the Settings window, as shown in Figure 06. But the effect of the two on the Graphics object is just the opposite, "concave relief" is in the object's periphery presents with the three-dimensional concave relief effect. But when the "concave in the relief" angle to a 180-degree turn, from 135 degrees to 315 degrees, the drawing object will render the effect of convex relief.
Figure 06
> "Outer bevel"
When you add the effect to an object, a settings window like Figure 07 pops up. By adjusting the relevant values or options for the window, you will have a three-dimensional concave (or convex) bevel effect at the periphery of the object.
Figure 07
Maybe a friend would think that the two effects of "outer bevel" and "inner bevel" have the opposite effect on the drawing object. But take a closer look and you'll find a color selection box with a beveled color in the Settings window of the outer bevel. In other words, after adding an outer bevel effect to an object, the outer bevel color of the object can be changed, and the Inner Bevel setting window has no corresponding color selection box function.
3, "Miscellaneous points"
> "Add Miscellaneous Points"
The add clutter effect is the newly added filter in Fireworks MX 2004. When this effect is enabled, a settings window pops up. By setting the related values, many cluttered pixels are distributed evenly across the surface of the object. As shown in Figure 08.
Figure 08
In the Settings window for this effect, the items are set to the following functions:
Quantity-controls the number of random pixels that are generated on a drawing object. Numerical changes from 1 to 400, the larger the number of miscellaneous points, the more obvious;
Color--When you select the item, it will produce colorful clutter.
Preview--When you select the item, the status of the current object is previewed in real time while the Add Clutter window is set.
4, "Fuzzy"
> "Radial Blur"
A settings window pops up when the effect is enabled. By setting the associated numeric value, the drawing object produces a visual effect that is being rotated. As shown in Figure 09.
Figure 09
In the Settings window for this effect, the items are set to the following functions:
Quantity--Sets the ambiguity of how the object produces a radial shape. The numerical variation is from 1 to 100, and the higher the numerical value, the larger the radial fuzzy range of the object is.
Quality--Sets the smoothness of the blur effect. The value changes from 1 to 100, the higher the number, the lower the ambiguity effect and the original image repeatability.
> "Blur"
With this special effect, the color values of the adjacent pixel points in the drawing object will be tended to one, resulting in the blur effect of the image. As shown in Figure 10.
Figure 10
> "Zoom Blur"
A settings window pops up when the effect is enabled. By setting the associated numeric value, the drawing object produces a different degree of blur from the inside out, as shown in Figure 11.
Figure 11
In the Settings window for this effect, the items are set to the following functions:
Quantity--Sets the extent to which the object produces a zoom blur. The higher the numerical value, the larger the radial fuzzy range of the object.
Quality--Sets the smoothness of the blur effect. The value changes from 1 to 100, the higher the number, the lower the ambiguity effect and the original image repeatability.
> "Motion blur"
Motion Blur is also a new special effects feature in Fireworks MX 2004. A settings window pops up when the effect is enabled. By setting the related values, the graphic object will produce a linear motion blur effect, as shown in Figure 12.
Figure 12
In the Settings window for this effect, the items are set to the following functions:
Angle--setting the angle of the dynamic operation Blur effect;
Distance--Sets the blur effect to deviate from the original position of the range. The value varies from 1 to 100, and the larger the value, the greater the distance from the original position.
> "Further Blur"
The effect on the processing of graphics objects and "fuzzy" effect is the same, the difference is, "further blur" fuzzy treatment is about three times times the "blur".
> "Gauss Blur"
When this effect is enabled, a settings window pops up, from which you can drag the slider to widen the blur range from outside to the drawing object. The value changes from 0.1 to 250, the larger the value, the wider the blur range. As shown in Figure 13.
Figure 13