Liu--unity Game Development Deep Learning Series Courses welfare big Send! Not only preferential, but also send unity the latest version of the necessary combat books!
HI, all of you enthusiastic unity enthusiasts and students, "unity3d/2d game development from 0 to 1 (second edition)" book has been officially released. This book is based on the well-received first edition of the 2015, from the "heart" comb, according to Unity's latest version made a major revision optimization of the latest books: This book highlights three major features: "Update", "more", "more practical"
1: "Update":
With the latest 2017 version of the explanation, which involves Unity2017 the latest lighting effects, lighting debugging Lightexplorer Preview technology, powerful film and television animation editing timeline functions, new dynamic baking Navmesh technology.
2: "More":
This release is intended to provide feedback to a broad range of untiy beginners, universities and training institutions, with a significant increase in theoretical explanations, core API summaries, the latest version additions and detailed usage examples for basic and important core chapters such as Unity2d technology. For the first edition, in the game teaching case to add to the detailed explanation of four projects, and the last two large 3D games, dressup a new scene and props material to close to the quality of online business games, more highly playable and practical.
3: "More Practical"
For older readers, this release also focuses on strengthening and updating the depth and breadth of the Assetbundle technology for 3D graphics and resource dynamic loading. Especially for Assetbundle technology, this book also provides a commercial-grade Assetbundle framework package, not only for beginners, for the vast majority of unity developers also have a high practical and reference value. According to the opinions of the universities and training institutions teachers, the order and content of some chapters are more reasonable, in order to achieve a better learning experience.
Finally for unity beginner and employment for the majority of students, book appendix part on the basis of the first version also added: "Unity4.x/5.x/2017.x Upgrade Difference Summary", "Unity Special Folder List", "Game development of C # language knowledge points Basic requirements" and other practical and strong content.
Benefits: Anyone who buys the "Unity3d game development Engineer Professional Learning Series" and "Unity Client Framework Design Special" package during the event can get a copy of this unity's latest book!
Time: June 25-July 2 Please add qq:807968448 after purchase note: 51CTO activity books with the order number to pick up, after the end of the unified package email send!
Series Course Package Links:
Unity3d Game Development Engineer Professional Learning Series Special http://edu.51cto.com/topic/640.html
Unity Client Framework Design topic: http://edu.51cto.com/topic/1364.html
Liu-Unity game Development Deep Learning Series Course benefits