Select by weight
When writing game servers, you often encounter similar requirements: from the listRandomSelect one or more entriesWeight(The higher the weight, the more likely it is to be selected ). For example, you can kill a monster from an equipment list. This requirement is similar to the lucky big turntable in real life:
Algorithm Implementation
This requirement is common, so I want to write it more commonly. First, the interfaceWeightedIndicates the object with a weight value,Getweight ()Method return weight:
public interface Weighted { public int getWeight();}
WeightedbaseIs the abstract Implementation of the weighted interface:
public abstract class WeightedBase implements Weighted { private final int weight; public WeightedBase(int weight) { if (weight <= 0) { throw new IllegalArgumentException("weight <= 0!"); } this.weight = weight; } @Override public int getWeight() { return weight; } }
WeightedintAn integer that indicates the value of the ownership:
Public class weightedint extends weightedbase {private final int value; Public weightedint (INT weight, int value) {super (weight); this. value = value;}/*** returns an integer. * @ return */Public int getvalue () {return value ;}}
Because not every class can implement the weighted interface or inherit weightedbase (such as the class in a third-party library ),WeightfunctionInterface to represent the weight calculation function,Apply ()The method calculates the weight of a given object:
public interface WeightFunction<T> { public int apply(T t);}
Finally, tool class
WeightutilThe specific selection algorithm is implemented in this class. The method list of this class is as follows:
public class WeightUtil { public static <T extends Weighted> List<T> select(List<T> list, int n) public static <T> List<T> select(List<T> list, int n, WeightFunction<T> wf) public static <T extends Weighted> T selectOne(List<T> list) public static <T extends Weighted> T selectOne(List<T> list, int randomInt) public static <T> T selectOne(List<T> list, WeightFunction<T> wf) public static <T> T selectOne(List<T> list, int randomInt, WeightFunction<T> wf)}
The most important method is to receive three parameters.
Selectone ()Other methods depend on this method. The Code is as follows:
public static <T> T selectOne(List<T> list, int randomInt, WeightFunction<T> wf) { if (list.isEmpty()) { throw new IllegalArgumentException("empty list!"); } if (randomInt < 0) { throw new IllegalArgumentException("negative randomInt: " + randomInt); } if (list.size() == 1) { return list.get(0); } int weightSum = 0; for (T obj : list) { weightSum += wf.apply(obj); if (weightSum > randomInt) { return obj; } } String msg = String.format("total weight (%d) <= randomInt (%d)", weightSum, randomInt); throw new IllegalArgumentException(msg); }
GitHub Project
To complete the code, clone my GitHub project. This article is just the beginning, hoping to put more code into this project in the future.
My game server class library -- randomly select one or n objects by weight