Negative distance refers to the transposition thinking
Preface (throws a question):
The Product Manager grasps the function function-the beneficial function that the thing or the method plays. For example, practicality, operability.
The designer dominates the product--used to indicate the integrity of the collection. But I personally like to bring this word to the pursuit of beauty.
A reality, a virtual. It's hard to mix. Because nature is the opposite, it is easy to conflict when opinions disagree. Stick to your own position? or compromise?
If you insist on your own position, the problem is 1: you design something, even in front of this person can not be impressed, how to let consumers admiration and your design?
Question 2: How do you get them to admire your design?
What is an emotional quotient?
Emotions, management emotions, self-motivation, recognition of other people's emotions, and interpersonal relationships are all emotional intelligence.
EQ determines temperament, and temperament decides to do things for people, the range of which is small, that affects the delivery of your product with the process (the impact of intelligent communication).
We would like to have a debut question:
A man and a woman face each other in a place they can't reach, and in the case of being unable to go forward, what can be done to make two of people join together and become negative distances?
The answer is simple:
Retrogressive method, since can't advance, that goes backwards, the way of retreat to think, go to each other's foothold or position to see the kind.
The birth of a good project, will certainly not less than a variety of modifications, various optimization, may be some projects from your beginning to take over, there are no less than 10 major revisions and dozens of minor modifications of small, easy to make people's temperament grinding anxiety. And then all kinds of complaints, all kinds of overtime.
We do not judge the product manager's ability, the first analysis of their own mentality.
When you receive this project, your mentality is to think: for the task and mechanical operation, no thinking, quickly complete the task, early finish early, according to the interactive map to follow the class.
When you're done, you'll find that the sooner you get the job done, the longer it will take to make the change than the previous time.
For a long time, the more you think of the product, the more you are the executive designer with no brains.
Try to change your mind, after receiving a task:
Think about it, this interactive manuscript so why not reasonable, the button to put another place the effect will be better? The interactive manuscript is divided from left to right, so my design is distributed up and down.
(example 1) Digital mall floating layer (simple floating layer demand) what do you think if you get the demand?
is simple to make a floating layer can? Or think about it, make a visual impact of the aliens?
(example 2) Bandwidth Activity page, received the request, you are according to the interactive manuscript to do usually very common layout method?
Or think about it, the content of the integration into a screen display, to provide users with a strong visual effect, to produce a larger and more direct benefits?
The idea of the page is both beautiful and to achieve the product required by the project target.
When you make a transition, there are two things that a product can see in your design:
Surprise think that this designer will not only do design, but also spend the mind on this design, very attentively. (accumulated Word-of-mouth);
Surprised to find that the designer completed the demand, but also added some of their own new ideas.
Result: It's all good.
It's good to have your own ideas, but how do you solve them when they collide?
1. First think about whether the other party's opinion is reasonable or not, their own methods and products of the same goal;
2. Use their own ideas, language communication;
3. Use data to say things or reference things (such as the same things, how other sites do);
4. Third party communication: Two people really do not go on, everyone is very insistent on their own position, pull the interactive designer (mentor/lida, etc.), listen to the views of the third party and then make a decision;
5. If the other person is so stubborn, unable to persuade, you have tried, then compromise it! Quality problems to adhere to, functional design to understand product objectives and functional intent.
Do a product designer, not to insist on their own point of view, but with the ability to subdue product manager,
Therefore, the improvement of professional skills is also the best way to reduce the quarrel.
Professional skills, (add more expertise) communication skills.
1. Good at discovering the small design of life, (such as visiting Ikea) others see ze price, you see ze typesetting;
2. Painstaking (general new person has a common problem, afraid of trouble.) The effect is beautiful, but it is too troublesome to do "") when you do design, do you think to yourself in mind? The more afraid of trouble, the more bad works;
3. Foresight, don't be afraid of trouble. Never hold a lucky mind, feel almost on the line, anyway they do not understand. Avoid things that you can meet and change;
4. There is only one demand flow: communication-Prepare materials-creation There is no shortcut to go;
How to deal with problems when creating?
1. Judge 2 by their own experience. Reference Material 3. Ask a third party
No one in the world will be enthusiastic to teach you anything. Encounter do not understand the open-minded ask, do not worry about face or anything. Really smart people are very happy to ask questions, because he knows that when I understand the problem, this skill is my own. You will never understand if you don't ask. Others are always ahead of you in a few steps.
Finally, I will exchange with you the process of doing the demand:
1. Received the task mail, the first thing to use RTS to remind the needs of the people this week: "Early, Tomorrow is your demand, trouble preparation";
2. Receive the request document, first browsing, then let the demand side come over face-to-face communication. (Face-to-face communication can be removed from understanding the misunderstanding of communication) during the communication ask: style, page target crowd, function, focus on what to express, including documents you can not understand or unreasonable things. and your own thoughts;
3. Creation process;
4. After the creation, the demand to the demand side: "Hello, the page has been done to see if there is any adjustment to change";
5. After receiving the amendment to continue to create or modify, and then send each other: Hello, the page has been modified, excuse me, there are changes to the place? If not, it will be reconstructed.
6. Send a refactoring feedback to the demand side: "Your needs have been sent to restructure, what problems in the timely communication." "
See here, perhaps some people will feel so let oneself wronged, why should be so polite treatment;
Quote an old saying: "Propriety many people do not blame" has his own truth. Only you are polite to people, each other will be polite to you, but will not deliberately make you, cooperation, a long time after the tacit understanding will be more handy, the demand side also have to do things you have confidence, you will be the word of mouth to the time slowly let people admire you;
How do you get them to be impressed by your design?
The method is very simple, transposition thinking, intentions design, humbly to stay.
If you want people to respect you, respect others first. We're young, and it's not a bad thing to eat a little.
Article Source: Thunder cued