Photoshop Photography in the late stage for the character palette and retouching tutorial

Source: Internet
Author: User

This tutorial teaches the PS College friends to use Photoshop as a character palette and retouching tutorial, the results of the tutorial is very good, the tutorial is very practical. Recommended to come and share the study, first of all, let's take a look at the original picture and the final effect

Final effect

Original

The character finishes the first step to grind the skin. Look at the character skin, in fact, I would like to do a very smooth effect, so the skin directly to the pores of what the details are worn out, the general situation of pores or something is very important, skin details and even when, will look good.

We copy one layer (shortcut key: ctrl+j)

Use in the characters face larger color spots, acne printing, pore place click, brush size than stain can be larger.

The results are as above.

Using a skin-grinding plug,

This plugin is not self-contained, you can download, download the address

If there is no plug-in the best to one, after all this is how convenient things = =.

Parameters do not need to be changed. Directly determined.

The effect chart is as follows. Smooth and flat out a lot.

In fact, if you are not using such a good quality picture, you will find a lot of details, such as the eye, such as hair loss is relatively large. So this step, we can add a mask to wipe the hair eye mouth edge line out. I think the results are good. Well, that's it.

I think the skin is not smooth enough, because I want to feel the metal, so another blur.

Copy a layer. Performs a filter blur surface blur command. Values are as follows

So smooth. Looks downright outrageous.

Surface blur for details of the loss of small, compared to Gaussian blur, of course this is the first time I use, (before I used a Gaussian blur ...) )

Although the loss of small or have a certain loss, so we create a mask, the details of the wipe out

If you click the Mask button below, a white rectangle appears behind the layer.

With a flexible angle (hardness of 0) transparency of 80% of the brush, the foreground color is black, (accelerator first press D, then press X) on the original image of the hair on the bottom of the eye nose and mouth and clothes, in addition to the skin to wipe out the place.

We don't care about him in the background. To highlight the body of the person. Can be used near real far virtual.

Just look at this picture when I think this makeup is more spit mouth. This red. So this red is not going to change. I'll toss the rest.

Below do the effect of silver skin.

First of all, we need to know what is silver, I ask you, you can probably think out, but specifically to say a little bit. So I specialize in baidu the next = =.

Silver is an approximate silver color, not a monochrome, but a gradient of gray.

We get two messages, one is silver is not a single color, so the so-called metal texture is reflected by a number of gradients, the second we get actually silver is gray, to get Silver is the bar figure into Gray.

Speaking of gray everyone understand, RGB three values are the same time is gray.

So that's the goal of our adjustment. After understanding the goal we need to achieve the goal, that is to say, how to change the color past. We know that Chinese human skin is more red and yellow,

I've learned the color of a character's face.

Red is up to 158, yellow is second, blue is smallest.

So we set up hue saturation adjustment layer

Parameters may not be accurate, can be visually visible, and then you can draw skin color to see. After the adjustment, we put the mouth and clothes and the background and the hair out on the mask.

Of course, this color is very difficult to see. It's a gray-gobble. So we continue to build a curve adjustment layer

The high light is not bright enough, not strong enough, this is to observe this picture now we can see. So we're going to curve so we adjust.

Highlight highlights, the dark part of the same, of course, this color is not ideal,

So I added a curve. Aim to lighten the whole and add a little blue to the picture.

We further highlight the face of the high light, highlight the light will make the entire face look solid.

Enter the channel panel and copy the Blue channel. Ctrl+l to adjust the excellent order tool.

I saw the taste of nine claws of bones. It's better if it's pickled peppers.

Make sure after the figure adjustment, hold down CTRL click the blue channel just copied, and then get an ant line selection, then we return to the RGB channel. Then go back to the layers panel.

Create a curve adjustment layer. Brighten it up

Increases the feather value.

Classification:

    • PS Image Processing
    • PS Post-processing tutorial

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