This tutorial uses a lot of material, to the perfect combination of these materials, you need a certain design capabilities. In particular, the color of various materials are different, you need to carefully adjust the color.
This tutorial uses a lot of material, to the perfect combination of these materials, you need a certain design capabilities. In particular, the color of various materials are different, you need to carefully adjust the color.
Final effect
1, open Figure 1 and Figure 2 to drag Figure 2 to Figure 1, layer blending mode to "multiply", and then add a mask with a black brush to erase the things on the lake.
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2, open the image shown below the castle picture of the main body (except the sky part) to dig out (there are many ways, pens, channels can be lazy method is lasso tool, put the good castle dragged in place, the use of hue/saturation, curve palette, the parameters are set as follows, determined to match some colors with the surface of the picture. After the color of the castle to copy a layer, vertical flip, the appropriate reduction of opacity, plus layer mask erase unwanted parts, use to do reflection.
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Open the lightning footage shown below, point channel panel, copy the Green channel layer, press CTRL + L to adjust the level, the parameters are set as shown below, and then load the green copy selection, back to the Layers panel, press CTRL + J to copy the selection section to the new layer. This step is to pull out the lightning, and then drag into the production layer inside, put the position, Ctrl + u adjust hue/saturation, plus the layer mask erase unwanted parts.
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3, open the figure shown below the figures, pull the characters out and drag them in, adjust automatic levels of the characters, skin, hue/saturation (yellow channel: -25,0,0; red channel: -22,0,0), and then execute: Image > Adjust > Match color, similar to the color of the lake as shown below.
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4. Select the weapon individually, then add the outer glow, then copy the character layer to the top (Ctrl + Shift +)), add a mask to it, and use a black brush to wipe out the light on the head.
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5, open the picture of the wizard, the character's ears pulled out to put the position, and then press CTRL + U slightly adjust the hue/saturation, the parameters are as follows figure. You can also use color balance adjustment. Then drag the wing material in, put it below the character layer, the layer blending mode to "multiply". You can see the wings light some but not thick enough, and then use a deepening tool to deal with, until their satisfaction.
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6, open the pattern material, use the magic wand to pull out the pattern, to add tattoos to the characters, when the need to use deformation tools to control the perspective effect, and then use the Mask control range.
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7, the material in the beauty of the sleeve to pull out the right place, plus a mask with a black brush to erase the edge, copy one, select the Lasso tool in the character's original clothes, select the sleeve layer with it with that small piece of clothing to match, after the match you found that the white side is also corresponding black, then give it to add a mask to wipe out on it.
Create a new layer, drawing a brush with a smaller opacity and less hardness to draw between the skin and the garment (note: Don't draw it too much. Make it and the sleeve layer into a clipping mask (when the clipping mask is created, press Alt in the middle of two layers) and turn it into two circles. Click on it when you intersect. Another layer is also painted with black in the bottom of the sleeve shadow. Reduce layer opacity. Rub out the extra eraser. All right, then merge the layers and copy to the other side to adjust the angle.
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8. Pull the feather material out and drag it in. Duplicate several layers, pay attention to change direction and size. The feather with the light to deal with, add a layer mask with gray to clear the feeling. Drop the feather in the water to add a projection. Add a watermark to the water and draw the penis and nails. The eyebrows have to be dealt with. In the arms and clothes that place deepen the source of the arm to increase the sense of space.
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9. Create a new layer and draw a line around it with the pen tool on the weapon. Set the brush tool diameter to 2 or 3, hardness 80, white color. Right-click Path selection path stroke, select brush, check simulation pressure. Add a layer mask to erase unwanted parts with a black brush. Then adjust the brush diameter to around 50, the foreground color is set to blue, and then the path is stroked. After painting, copy a layer, perform: filter > Liquefaction, with the forward deformation tool into the following shape. Plus a mask to erase some. Then create a new layer and then stroke, the diameter is 100. is also blue. Make sure to erase the unwanted parts.
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10, use the Pen tool to check out the path shown in the following figure, choose your favorite color to stroke. Note must check the simulation pressure, radius small point 2 or about 3, the hardness of 80-90 or so, after the completion of a number of paths and then description. When the strokes are divided into high light, the middle of the tune, dark tune to trace.
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11, with Dodge/deepen tool bar high light dark tune painting good. Create a new layer, fill in black, perform: filter > Render > Lens flare, select 3rd. Make sure to adjust the levels and make the background solid black. Then change the layer blending mode to "color filter", and then free to change, flatten and put, and copy several layers.
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12. Create a new layer, press CTRL + ALT + Shift + e-stamp layer, and then copy one layer, creating photo filter adjustment layer to select Cool (82).
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13, a new layer stamped layer, press CTRL + M to adjust the curve, a little bit darker, and then add a layer mask to pull the black and white gradient, the following figure. Complete the final effect.
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