Photoshop's practice of making human cracks

Source: Internet
Author: User

Open a picture of a character, do a Gao blur first. Choose from 1 to 2, just make it smoother. Then convert to grayscale file, save as. PSD file.

And then find Kaiyuan file Eye.jpg, and open a to paste the texture, and in the eye of a new channel ALPHA1, the marble selected after the copy to this channel, and then adjust with the color levels.

Performing permutations in alpha1 (filterdistortdisplace)

Then use Channel 1 to copy a new channel 2, perform a relief in this channel, and make it look like it's concave.

Then use Channel 2 to copy a new channel 3.

To perform a level adjustment in Channel 3, select the white eyedropper in the Levels dialog box and click in the gray section to

becomes white, and after execution you can get the black shadow part of it and reverse it.

Then go back to Channel 2, perform the levels with the black straw to turn the gray part black, and now select its white part.

Now, reverse the Channel 1 ... All channels are ready at this point.

Press CRTL to select Aplpha 1.

Back to the layer, do not cancel the selection of the range, to adjust the curve. It is best to adjust the layers because you can adjust them arbitrarily without affecting the original image.

Now there is the initial feeling of crack. Then go back to Channel 2, press CTRL to select its range, and then go back to the layer with the curve.

Because Channel 2 is a cracked, shiny selection, it is lit.

Channel 3 is similar to the above, but the curve is downward. Because this passageway is a dark side.

Here has been completed, the specific parameters we look at it, because of the difference between the map, but the method is the same.

Finally attach the layers and channels. I hope the friends who need it can see it clearly.

Category:
    • PS Image Processing

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