Ported my old SPH solver in Unity

Source: Internet
Author: User

Here's the link to the Web Player version,

Http://www-scf.usc.edu/~taian/pages/sph/builds/12212014/12212014.html


Weekend Project. Just wanted to rejuvenate my graphics programming stuff.

It was originally written-C, not even C + +. Most operations is done with entire memcpy, memset.

In C#/unity.. Damn. So slow, guess would has to relearn GPGPU.

To re-write the SPH Solver 4 years ago in unity.

The original C OpenGL program in c#/unity slow a lot, of course, you use list than directly memcpy array is much less efficient.

After optimization optimization, it seems that re-learning GPGPU is necessary!!!

Ported my old SPH solver in Unity

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