Alas... I wanted to make it an RPG maker. Although I know it is a bit unrealistic, I still need to implement basic functions... I wanted to preview the effect after it was completed, but the code was too messy. The level editor didn't know how to use a dialog box at the beginning, and did not know how to use GDI + for drawing, d3d is used as the map editor, and various message controls directly make the bloggers dizzy...
The client is also, the code is messy, some are class, some are struct, The Global object is east and west, in short, it is a word-chaos, chaos I have no confidence to fix, so, let's just preview it. Although it is not officially released, after making this RPG framework, I have learned a lot about it before, for example, it is really convenient to manage status, use a dialog box (non-MFC dialog box), and use GDI + for map editor.
Well, the following figure shows:
(Editor interface)
(Add NCP for map)
(Set map combat attributes)
(Client running effect)
(Combat effect)
(System menu)
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Okay, that's all. Although it looks good, we all know that RPG games are about scalability and basic, and customers need to provide their own DIY opportunities, the blogger did this RPG framework for this purpose, but because the code is too messy, this project will end here, but it does not mean that this RPG framework is over, in the future, I will draw on the foundation of this project and build a complete RPG framework !!
Works (Baidu online storage ):
Http://pan.baidu.com/share/link? Consumer id = 180998 & UK = 2753740917]