This PS tutorial demonstrates an image processing method that blends existing elements and creates a new style, mastering this method can quickly improve your creative ability and broaden your creative style. This PS tutorial is quite detailed, after careful study you will learn how to better use PS blending mode, channel mask, PS Brush and other skills, then what? Here's the official start!
Final effect
Get ready
Before you start, you'd better be clear about the style you want to create. I'm not limited to a particular style, because my creations have been diverse over the years. In this tutorial, I would like to try the possibility of combining hand-painted elements with the retro-styled models of those bad streets.
The next step is to consolidate my existing reusable elements. Below, I will use pen and paper to do some graffiti, and then sweep them into the computer. Of course you can use the digital board to complete this step, but I personally like the traditional way away from the computer.
If your brain is blank when you're doodling, look at the work of these guys and get some inspiration (figure I).
Figure I
Step 1
Create a new RGB mode, 2008 px X 2835 px, resolution 300 pixel/inch canvas. Select a white background (figure II).
Figure II
Let's start with some material to create a slightly decadent background. First, add a group named "BACKGROUND", open the 1.jpg file in colored grunge textures, and then rotate the >90 degree (counterclockwise) using the image > image. Put it in the background group, Command/ctrl + T to resize it to cover the entire canvas. Name the layer "Texture 1" and the opacity is reduced to 30% (figure III).
Figure Three
Figure Four
Now add "8.jpg" to the same group, modify the size, and name "Texture 2". Change blending mode to "overlay", opacity 50% (Figure IV).
Then add "metal_plate.jpg" to the "BACKGROUND" group under the "source" folder. Resize, named "Texture 3". The blending mode is changed to "strong light", and opacity 65% (Figure V).
Figure Five
Figure Six
Next, add "Staples.jpg" under the "source" folder, blending mode is "lightness", resize and named "Edge grunge". Add a layer mask to it, and then use a larger soft brush (B) to erase the hard edges indicated in the following figure (Figure VI).
Step 2
Now we're going to pull out the first model. Open the channel panel, observe each channel in turn, and see which black-and-white contrast is most obvious-the green channel is the most obvious in this example. Drag the green channel to the Create new layer icon below the panel to copy it once. Press Command/ctrl + L to open the color Scale panel and adjust the slider to the following illustration. Don't dwell on the remaining background details-we'll deal with them later (Figure Seven).
Figure Seven
Figure Eight
To further clean the channel mask, select the Burn Tool (O), the exposure is set to 72%, the range is intermediate, and the color of the inner edge of the model is deepened using a 150px brush, as shown in Figure eight.
Now select the Dodge Tool (O), the exposure is 100%, the range is high light, and a slightly larger brush will bleach the background gray area as shown (Figure nine).
Figure Nine
Figure 10
Select the Pen tool (P), path mode, and draw a closed path, as shown in the Yellow line in the picture, to wrap the model around. Make the anchor point sparse when drawing in a clearer place. But for boundaries that are not ideal for the boundary, such as arms, you need to magnify or even cut back the color RGB mode carefully drawn (Figure 10).
Open the Path panel, and command/ctrl+ Click the path thumbnail icon to load it as a selection. Back to the channel panel to confirm that the channel you copied is already selected, press D to restore your foreground background color to the default black and white, click Optionalt + DELETE to fill in the selected area as black (Figure 11).
Figure 11
Figure 12
Below, remove the remaining gray on the background with a large brush. The white area in the default setting is the selected channel, so press Command/ctrl + I to invert the channel (Figure 12).
command/ctrl+ Click the channel you copied to generate the selection, select the RGB color channel, and return to the Layers panel. To activate any box selection tool, click the Adjust Edge button on the Top property bar.
Select the layer (L) in the display mode Drop-down menu in the Open window, and then turn on the smart RADIUS option to set the value to 2.5px. Activate the purge color option, set the value to 68%, and click OK (Figure 13).
Figure 13
Figure 14
Adjust the Edge command when you're done, a new mask appears and the original image is turned off. You can drag the mask to the bin at the bottom of the panel, and in the pop-up dialog box, choose to apply it to the layer before removing the mask (Figure 14).
Drag the model into the main synthesis, named Figure 1. Put it in a new group named "Figures," and refer to the following figure for resizing and positioning (Figure 15).
Figure 15
Step 3
You can use the same technique to dig out a second model (Figure 16).
Figure 16
We just need to use this model's upper body, so after the mask is built, fill a rectangular constituency (M) to delete the lower part (Figure 17).
Figure 17
Figure 18
After the model is pulled out, the copy into the main synthesis is named "Figure 2" and put into the same group. Enlarge and cover the first model (Figure 18).
Step 4
Load the GRUNGE_BRUSHES.ABR brush from the source folder. You can get acquainted with them first, create a new canvas and play with them. You will find that these brushes mimic the splash style, you can also open the brush panel and try rotating them upside down to avoid repetition (Figure 19).
Figure 19
Figure 20 Category:
- PS Getting Started Tutorial