PS teaches you a trick to build a shiny, watery Lori.

Source: Internet
Author: User

God says there is light, so there is light. Understanding and using the elusive light is a required course to become a master. Today, a tour of the students to a special page for example, teaching students to use light to modify the character material, instant completion of the surprise reversal, now let us try this trick.

The Content section is designed to be a big soul light ball, where activity information is distributed. The empty part of the right is ready for the character material.

Drag in the pendulum to see that Lori's waist curve coincides with the shape of the light bulb, so the two can be linked.

To erase the part of the ball that is blocked by the light bulb.

Can be seen, at this time did not deal with the eliminating banding in the screen appears to be out of tune, slightly vague, and a bit gray.

So ~

The first step: the basic MAP element processing

1. Adjustment of contrast:

Image-adjustment-brightness/contrast

2. Sharpening:

Filters-Sharpening-Smart Sharpening

The value can be adjusted according to the actual situation

So we get a clear and bright figure

Part II: Analysis of the screen light source

As you can see, there are two kinds of lights in the screen:

Main light Source: no obvious color inclination, white arrow position, from the direction of the upper right, but also the source of the material itself.

Light bulb light Source: Blue violet light, red arrow position.

The third step: distinguish the light and shade parts, respectively

Based on the main light source, the white area is illuminated by light, and the black position is the dark part.

The Light bulb reflective light section may not be processed first, which will be mentioned later.

Use the deepen and dodge tools separately for processing

(PS: The method of revision is different for everyone, the method described in this article is only one of them, the personal habit of copying a layer before processing, for modification.) )

Deepen tool:

Dodge Tool:

It is more suitable for brushes to use virtual edge brushes

Incidentally, the scope options for deepening the Dodge tool can choose Shadows, midtones, and high light.

Deepen-shadow: Increase the dark part of the brightness, increase contrast (actual effect: darken effect is obvious, easier to black)

Deepen-midtones: The contrast is unchanged, the Ming degree is reduced (actual effect: moderately deepened)

Deepen-highlight: Reduce the brightness of the light, contrast reduction (actual effect: more easily gray)

Dodge-Shadow: Make the dark part of the brightness increase, contrast reduction (actual effect: Dark white, easy to gray)

Dodge-Middle Adjustment: The overall degree of increase, contrast slightly reduced (actual effect: soft Dodge)

Dodge-Highlights: Increase the brightness, contrast increase (the actual effect: the effect of brightening, bright more sharp)

Continue by the way, there are a few small details that are easy to effect when you fix a character.

1. Face: Usually visual focus, can be used to lighten up light, the female role can also use sponge tools to increase the lip and cheeks saturation.

2. Eyes: More focus on the focus, you can increase the contrast, for example, to deepen the eyeliner and pupil, for the eye high light to increase the halo, improve the color saturation, so that the characters appear "dotting" the effect.

3. Metal Luster: Metal texture or shiny equipment and jewelry, you can focus on using dodge-highlights to brighten, so that the characters more sharpness, and "sparkling star."

Fourth step: Add reflective

The color of the light bulb light is a little blue, and there is also a tendency to reflect it in the characters.

Create a new layer

Choose a lighter blue, with a dashed brush, and apply two strokes to the light part.

(got quite a scary effect)

(Don't be afraid ... = =)

Create a clipping mask with a character layer, and then add a layer mask to slightly trim the edges.

Layer Blending mode selection filter-opacity 80%

Look, it turned into a natural blue reflective ~ ~

Fifth Step: Add Halo

This is a look relatively small fresh, and relatively bright screen, add some halo for the character, will make the page more texture

First copy a character layer

Remember to apply the layer mask and the new template will be used.

Filters-Gaussian Blur

Layer Blending mode selection color filter

Then cover the entire black mask for this layer, and then use white to erase the high light portion of the light.

Again, by the way, because the figure is a Lori, in the tip of the nose, hair, arms and other skin delicate place to create a halo, will be more prominent Lori's pink and moist, if you like, you can use the real side of the brush point a little high light up. The show! The color! That's what it means.

To add, there are many ways to do halo, this article recommended by the method because it is used to blur the color of the halo, so with some of the inherent colors change, realize the effect will be more natural.

This part of the figure to repair the basic completion.

Finally, add a shadow to the area where the character elbow is near the sphere of light, reflecting the ball's sense of the sphere.

Finally, add a layer of shattered flash.

Repair drawings Complete ~!

What do you think about the world becoming better?

We should have more convenient and effective ways to repair the map, and we would welcome to share together and learn from each other ~!

Category:
    • PS Getting Started Tutorial
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