Photoshop Palette Tutorial: Crystal clear beauty of the skin.
First look at the effect chart:
Effect Figure II:
Original:
1. Open the file, copy a layer, and get a copy of the background. Execute menu command: "Filter"--> "other"-?> "high Contrast retention", the radius is 1, the layer mode is changed to "overlay"; this is done in order to sharpen, remember the radius of 1, can not be set. Add a layer mask and try to rub the edges of the characters. The place where the sharpening is over is where you want to wipe it.
2. Create a new layer, press ctrl+alt+shift+e stamped layer, for the Layer 2 grinding, the method is not unique, attention to grasp a degree, retain the appropriate details. The specific parameters and software are not provided (with NeatImage, Noiseware Professional, Portraiture, Topazasharpen plug filters are all line), how to install, how to download, solve their own, anyway, to the skin on the noise point smooth, although do not you do like a doll, played can break the point.
3. Copy a layer, get the layer copy 2. Execution: Image--> application image, the parameters are as follows, the effect is below.
4. Create a new "solid color" adjustment layer with a color value of (#3494bc) and a blending mode to: Multiply, perform an "apply image" on the solid color fill adjustment layer, and execute the applied image again.
5. Create a new layer, stamped layer (CTRL+ALT+SHIFT+E), get Layer 3, put (color fill 1 and layer copy off), immediately, the layer 3, blending mode to "color filter", opacity to "29%", press ALT key to add layer mask, Get a mask with a layer mask black, and then use a white brush to wipe Mt skin out (back, face, arm) as shown
6. Create a new "curve" adjustment layer, the data as shown:
7. Create a new "optional color" adjustment layer, the values are as follows:
8. To establish the "optional color" adjustment layer, the values are as follows:
The tutorial to this is almost the same, the bubble is to use the "filter Color" to the black fade on it.
This is roughly what I do for a walk. It would be a long time to write the tutorial down and I would suffer. Provide a general idea. Why do you do it, to close some layers, that is to pave the ground. The overall effect is out. If you want to fine repair, still need to spend some time, fine repair also don't need to talk about, look at the usual accumulation, has not written a tutorial, is rare upload, screenshots or something.
On the face, "eyes" to add some high light, with a deepening dodge tool to increase the three-dimensional, the whites do not reduce the white, because there is a transition. Add a blush to the face, tick a selection, feather it, use the curve to adjust, reduce transparency.
For beginners, the tutorials, I have also seen, learn from each other, the appropriate use of other people's things, is not a bad thing. If someone says I, the above method, someone has already used, then I can only say that you are right. Exactly its points, the key is not to know much, is to know how to use the hands already know. But the game is not over, write for several days, also want to send early. The game is almost over, I'm not going to get in the way. It is only possible to show a similar picture in the evaluation. But each individual hand is different, the effect still has the fine cent.
Get the final effect diagram:
Effect Figure II:
The material needed for the effect diagram two: