Objective
Must say ~ new partner sincerely to force! The rhythm of translation is very hi. These two articles I also simply participated in the review, just to be considered as co-operation.
VR heat gradually becomes rational, but the software's exploration and exertion of VR hard setting still stays in the initial stage. Comparatively speaking, some VR hard-set documents lack Chinese documents, which hinder and inconvenience the learning of the vast number of developers. The translation of this series was born in this context, and the first is the Leap Motion series, which is available at a price level.
The Disconnectionnotice class of Leap Motion is visually fed back to the user when there is no connection in order to allow reconnection.
Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47428119
DisconnectionnoticeNo connection Notifications
Displays a notice if the Leap Motion device is not plugged in or the service is not running.
When the leapmotion is not connected or the service is started, the notification is listed
Attach this script to the game object containing a GUI Texture with the image to display. The Asset package Textures folder contains example graphics for both peripheral and embedded Leap Motion controllers.
Add the script to the game object containing the GUI texture to display the picture. The picture folder of the resource bundle contains sample pictures used by peripherals and built-in leapmotion controllers.
Class
disconnectionnotice not connected notification classes
Tracks the connection state of the Leap Motion hardware.
Track the link state of the leapmotion hardware.
If the device is unplugged or otherwise isn't detected, the script fades in a Guitexture object which should communicate the Problem to the user.
If the device is not plugged in or is not detected, the script will gradually present a Guitexture object to convey the problem to the user.
Public Variables
texture2d embeddedreplacementimage texture2d built-in replacement picture
An alternative image to use when the hardware are embedded in a keyboard or laptop.
Replace the built-in picture when the hardware is built into the keyboard or notebook.
Animationcurve fade Animationcurve gradient
The easing curve. Simple curve.
float fadeintime float fade in time
The speed to fade the object alpha from 0 to 1.
Determines the speed at which object transparency changes from 0 to 1.
float fadeouttime float fade out time
The speed to fade the object Alpha from 1 to 0.
Determines the speed at which object transparency changes from 1 to 0.
Color onColor color main tint
The fully on texture tint color.
The main hue of the overall texture.
int waitframes int wait frame number
A delay before beginning the fade-in effect.
The number of delay frames before starting the fade-in effect.
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For more information:
"VR" Leap Motion Official Document Script reference (directory)
(Copyright notice: This is a translation of the Leap Motion website document, all rights reserved by the Leap Motion website, and the text content is for learning only.) )
"VR" Leap Motion Official document Disconnectionnotice (not connected notification)