"Game engine" Autodesk's Stingray 3D engine

Source: Internet
Author: User

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Autodesk has finally been tempted to launch its own game engine.

G-AME engine (game engines) is a very important part of a game. The game team not only chooses a stable and powerful game engine, but also has the ability to harness it. The main commercially available 3D engines are the Unity 3d,cry engine and the unreal three. However, as a digital production software field No.1,autodesk Company in recent years has been lonely, constantly in their own software released some game production-related functions, before also released a Maya LT, basically is a simplified version of Maya, adding some unity collaboration features. However, a few days ago, Autodesk finally can not help, want in the game production software market also occupies a certain share, launched a new game production engine "Autodesk Stingray engine", referred to as "Stingray".

From the demo video, Stingray and Maya (LT) and 3D Max linkage is still good, you can do most of the assets (ASSET) One-click Update and Preview, while in Stingray also added some of the previously released game-related components: BEAST, HUMANIK , NAVIGATION, Scaleform, and Nvidia's PhysX engine. The students who may do CG do not know these components very well, and in this way also introduce.

Autodesk Beast is a game GI lighting solution released in 2012 (probably, too lazy to check out) and provides a lighting tool called Ernst. The API is also available to integrate beast into your own game engine so that you can use Ernst directly in the level editor to set the scene's lighting effects.

Humanik is a character animation capture solution that now has this component in both Autodesk's Maya,3dmax and XSI.

Navigation is an AI solution that mainly promotes the fast automatic generation of character pathfinding and tracking paths.

Scaleform is a UI solution for the game and is integrated in the unreal.

PHYSX ... This estimate does not have to be introduced.

However, I personally think that the Stingray engine for the game production studio, the impact is not particularly large, after all, we are still inclined to choose a more mature solution, but the virtual digital production in this direction, I think Stingray is quite suitable, especially Autodesk this complete set of seamless solutions , from CAD to Revit, then to 3D Max and then directly to Stingray, the real estate and museum project.

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