Yes, today we are going to talk about water, the most uncertain substance in the world.
In fact, the texture of the simulation water needs some prerequisite, today to talk about the water texture, it should be similar to water and so on the surface, but also the effect of side view, which is because of different perspectives, different environments under the water texture is too big changes.
All right, we're officially starting.
1. Create a new file 300x300pixel, set the foreground color to rgb=0,138,183, and the foreground color to rgb=0,92,120.
2. Fill the file with the foreground color.
3. Create a new layer, press the shortcut key x to swap foreground and foreground colors, and fill the new layer with the new prospect color.
4. Select Menu Layer->add layermask->reveal all.
5. Select Menu Filter->render->clouds.
6. Select Menu Filter->render->different clounds, repeatedly use until the picture is complex enough.
7. Select Menu Filter->stylize->find Edges.
8. Select Menu Image->adjust->invert.
9. Press shortcut key Ctrl+u Enter levels Adjust window, parameter is: Input levels=1.0:0.67:78.
10. Select Menu Image->rotate canvas->90 CW, select menu filter->distort->polar coordinates, select menu Images->rotate Canvas->90 CCW. This can add many linear features to the image texture.
11. Now the left segment of the image will produce some we do not want to see the rotation of the texture, using the rectangular selection tool to select the right section of the picture, press the shortcut key ctrl+t into the free deformation, increase the width of the area, is the ideal picture full of the entire graphic.
12. Ctrl-click Layer1 's Layer Mask, call the mask's selection, and select Menu Layer->new->adjustment layer,type=levels,mode=multiply. Parameter equals: 102:1:255.
13. Create a new layer Layer2 and set the foreground color to: rgb=30,85,31. Fills the screen with the foreground color.
14. Select Menu Layer->add layermask->reveal all. Repeat 5-11 steps.
15. Ctrl-click Layer2 's Layer Mask, call the Mask's selection, select Menu Layer->new->adjustment Layer,
Type=levels,mode=screen. Parameter equals: 0:1:33. This step adds to the image's high light portion--another characteristic of the water.
The finished graphic is shown in Figure I.
The texture of water is so changeable that it is a very challenging job to simulate a wave. I hope you will join me in the discussion.