The principle of self-service is described as follows:
1) objects must be able to provide self-service when performing auxiliary and repair operations:
2) use waste materials and energy:
1st of the self-service principle is better understood. If a system requires assistance and maintenance during operation, it is best not to use the external (system), but to complete it on its own, this can reduce costs (including time, materials, and energy consumption), such:
A) edge laying and edge passing during railway laying; automatic water dispenser; tumbler toys;
B) closed ecosystem on space stations:
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Using discarded materials and energy, this self-calculation service can only be said to be "think", but the invention principle is based on patents, scientific knowledge, and so on, there is no need to be too harsh on this type of principle classification. When
Self-Service emphasizes that the system should be less dependent on the environment, especially on other systems. It is best to use the energy and materials discarded by the system to complete self-service. Therefore, the use of discarded materials and energy as a type of self-service should be given priority. However, I think it would be better to use discarded materials and energy as a single principle. We can use new materials to form a principle for better understanding and understanding. There are many examples of using waste materials and energy:
A) recycled paper; heat energy used during power generation for heating: Bio-fertilizer:
B) charging when the car goes downhill; using wood chips for carbon production;
Self-service is an important part of the ideal system. The feedback principle is a good partner in how to implement self-service.
Organisms in nature are more or less practitioners of self-service principles.
The idea of object-oriented programming also carries the idea of self-service. However, from the perspective of the self-service principle, the self-service in the engineering field cannot be completely equivalent to automation (intelligence ), it just tells us how to skillfully use physical, chemical, or geometric effects (such as gravity, hydraulic, and capillary) in nature to achieve our goals.
In software design and programming, try to make the system (object) self-service, which can reduce the complexity of the system and increase the manageability of the system.
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Series-innovative principles-25-self-service principles