The scene editor is powerful and flexible, and from the beginning of design I have been no less ashamed of positioning it to "make the Silverlight gaming scene easier and faster". After the release of the source code, many friends are eager to know how to apply it to the actual production of the game. In fact, in order to make it easier for us to master the architecture and application of this editor, I have already planned for the next tutorial in succession for you to demonstrate a large number of scenes based on this scene editor to build the classic game demo, such as "Three Kingdoms Policy", "Paladin", "Dream Simulation War", "Empire Times" and so on. This section, I shoulder the arduous mission, the goal is to teach you how to modify this scene editor through VS2008, and create a new, completely can use your own name of the Silverlight game demo, a bit of a heartbeat? Hurry up and do it ~
The first step, we want to determine the name of the new game, in order to facilitate everyone to practice, call it newgame bar.
OK, next you open VS2008, click on the file-> Open-> Project/solution-> Find the QXSceneEditor.sln in the scene editor source code and open it, and then in Solution Explorer, separate the Solution Qxsceneeditor "," Qxsceneeditor "," Qxsceneeditor.tools "," qxsceneeditor.web "4 nodes right-click-> Rename:" Solution Newgame "," Newgame "," Newgame.tools "," Newgame.web ":
The second step, press CTRL+F, switch to the Quick Replace tab, replace "Qxsceneeditor" with "Newgame", and set the lookup range to "complete the solution" to replace all the names in the project: