Simulate QQ online chess and card games

Source: Internet
Author: User

[Game interface]

Happy series games are a series of games launched by QQ games to reward happy points program users. They are limited to Happy points program users. "Happy points program" is a QQ game to thank the majority of users for their long-term support and love, according to the user's use of services, participate in activities,CommunityThis is a long-term user feedback activity launched by means of accumulated points.

[Game Rules]
I. Licensing
54 cards, 17 cards for one, and 3 cards for the base card. Players cannot view the base card before determining the landlord.
2. Cards
The cards are displayed in turn in the order of cards. You can select "called the landlord" or "not called" when you call the cards ". If a player chooses "called the landlord", the card is immediately ended and the player is the landlord. If "not called", the card is re-issued and called again until someone "called the landlord.
3. First player
1. players playing the first round are randomly selected by the system.
2. If a player chooses "card Ming" before the call, the first player who chooses "card Ming" gives priority to the call.
3. If a player chooses "card Ming" before the name is called and none of the three players choose "landlord", the system selects the first "card Ming" player as the landlord.
4. Landlords
1. When a player calls a landlord, each player has only one chance to "rob the landlord" in order. After a player chooses to "grab the landlord", if no other player continues to "grab the landlord", the landlord's right will belong to the player who "rob the landlord.
2. If no player chooses to "rob the landlord", the landlord's right belongs to the "called the landlord" player.
3. Each time a landlord is snatched, the number of game multiples is * 2.
4. players who have been "not called landlords" cannot "Rob landlords.
V. mingpai
1. A card is used to play all the cards on the card. It can be divided into three types: "card start", "card license", and "card license ".
2. Opening the card: if you have not yet licensed the card, select opening the card and keep starting the game. The number of the game is * 5.
3. Licensing card: During the licensing process, select a card game based on the number of Game Licenses x 4 and X 3.
4. card opening: After collecting three cards, you can select the card opening and start the game. The number of the game is * 2.
5. If multiple players select "card" at the same time, the maximum card number is used.
6. Double
1. After you select to grab the landlord, the landlord adds a doubling selection function before playing the card. After the landlord grabs the card, the landlord gets the card and doubles the selection function. You can double or not. However, to perform a double operation, the player must meet the specified conditions.
2. After the operation is doubled or not doubled within the limited time, you must wait for other players to complete the operation or until the limited time is reached, then the game begins to play by the landlord.
3. After doubling, the game score is calculated as follows: each score corresponds to the happy bean relationship * Add a multiple by yourself * the opponent adds a multiple. If doubling is used, the result is * 2. If doubling is not added, the result is * 1.
4. double the number of happy beans for the specified user exceeds the value specified in the room.
5. The required objects are as follows: 1. When a user doubles as the landlord, the number of happy beans for all players must all exceed the value specified in the room. 2. When a user doubles as a farmer, the number of happy beans of himself and the landlord players must all exceed the value specified in the room.
7. Release
Give the three cards to the landlord and show them to everyone. The landlord first plays the cards and then plays the cards in turn in a counter-clockwise order. When it is the turn of the user to follow the cards, the user can choose not to go out or play a card larger than the previous player. When a player finishes playing a card, the disk is terminated.
8, Card Type
ROCKET: Double King (King and little King), the biggest card.
Bomb: four identical numbers (for example, four 7 ).
Single Card: a single card (such as red peach 5 ).
Pair card: two cards with the same value (for example, plum blossom 4 + Square 4 ).
Three cards: three cards with the same value (for example, three J cards ).
Three-band-one: three cards with the same value + one single card or one pair of cards. Example: 333 + 6 or 444 + 99
Order: five or more consecutive cards (for example, 45678 or 78910jqk ). It does not include two verbs and two kings.
Dual: three or more consecutive pairs (for example, 334455, 7788991010jj ). It does not include two verbs and two kings.
Sanshun: Two or more three consecutive cards (for example, 333444 and 555666777888 ). It does not include two verbs and two kings.
Wings of an airplane: Sany + the same number of cards (or the same number of cards ).
For example, 444555 + 79 or 333444555 + 7799jj
Four-band-Two: Four cards + two-hand cards. (Note: four belts and two are not bombs ).
For example, 5555 + 3 + 8 or 4444 + 55 + 77.
The new card type of "shard sub-Farm:
Taizi, also known as "mixed cards", is a universal card (except for being a big player ). The hacker can be used with other cards to form the above various card types. However, when the hacker leaves the card separately, it cannot be used as a omnipotent card, but it can only be used as its own.
For example, if the number of sub-accounts is 7, 44556 + 7 will be used as 445566 dual-Shun; if the number is 77, it can only be used as a 7-to-7 pair.
In addition to the various card types that can be used with other cards, the hacker also has the following special bomb card types:
Soft bomb: A bomb made up of a pair and a pair of cards.
(For example, a 5,333 + 5 bomb makes up 3333. 77 + 55 makes up 7777 soft bombs)
Hard bomb: A bomb consisting of four non-Dual cards of the same value. (For example, if the number of shards is 6 and the number of four shards is 7, it is a hard bomb)
Pure scorpion bomb: A bomb composed of four independent sub-cards (for example, five for the sub-accounts and four five for the sub-accounts)

9. card size
The rocket is the largest and can play any other card.
Bombs are smaller than rockets and larger than other cards. The card-to-card ratio is used for both bombs.
(For the "zombie sub-field", rocket> pure bomb> hard bomb> soft bomb. The card-based score ratio of bombs of the same level .)
Except for rockets and bombs, other cards must have the same card type and the total number of cards must be the same.
The size of a single card is the ratio of the score, which is King> Xiao Wang> 2> A> K> q> j> 10> 9> 8> 7> 6> 5> 4> 3, no color.
For each card or three cards, the score ratio is used.
The default value is the maximum card value.
The plane's wings and four belts and two belts are compared by the three-way and four-part of the plane. The card number does not affect the size of the plane.
(The card type used by the sub-game is not different from the original card type .)
10. Determination of victory and defeat
If a landlord finishes playing the game after playing the cards, the landlord wins. Otherwise, the other two wins.
11. scoring rules
In the happy landlords game, the accumulated points "Happy beans" in the happy points plan are used as the game scoring unit.
After a game is completed, the player's happy beans may change. At the same time, after each game is completed, the system automatically recycles a certain number of happy beans for each player. The formula is as follows:
Consumption of happy beans for failed players: x n +
Happy bean rewards for winning players: x n-
Happy beans recycled by the system: different game rooms
Where:
X = game base = points = base score x multiples x player identity coefficient (the number of farmers is 1 and the number of landlords is 2)
N = room coefficient. Different rooms are subject to specific rooms
A = number of happy beans automatically reclaimed by the system per disk, which varies with game rooms
Base score: The card score is 1.
Multiple: the initial value varies according to the room configuration, and the other values calculate the corresponding multiples Based on the game behavior. Each attacker * 2, each bomb * 2, card * 2-5, spring * 2.
(Soft bomb * 2, hard bomb * 4, pure bomb * 4, and King bomb * 4; The points of the score sub-field are multiplied by the score sub-coefficient <0.25> based on the above points calculation, and the maximum score of each score is 10000 points. )
After the game ends, the number of happy beans that a winning player can obtain is not only related to the number of game multiples, but also related to the following two points in some cases:
1. The number of happy beans carried by a winning player determines the number of happy beans that can be obtained after the victory. The number of happy beans carried is proportional to the number of happy beans obtained after the victory.
2. The number of happy beans carried by a failed player. In some cases, when the number of happy beans carried by a failed player is insufficient, only 0 is deducted, A winning player can only get the happy beans deducted from a failed player.
Escape score:
Landlords escape: if the number of game multiples is less than 10 times (that is, the number of game behavior multiples is not an initial number), the score is deducted by 20 times. If it is more than 10 times, it is deducted based on 4 times of the actual score.
Farmer escape: if the number of game multiples is less than 10 times (that is, the number of game behaviors is not an initial number), the score is deducted by 10 times. If it is more than 10 times, it is deducted based on 2 times of the actual score.
The escape calculation calculates the number of all bombs on the disk, whether or not they are blown out.
After a player clicks "join", the system will automatically match the game. After the match is successful, the player will be arranged to sit down and start the game. After the system match is successful, if the player exits the game before the game starts, it will be considered as a escape.
For example:
N (room coefficient) = 1000, X is 6, A is 50, the landlord wins.
Then the happy beans rewarded by the winning players (landlords) = 6 × 2 × 1000 = 12000 happy beans
Happy beans consumed by failed Player A (farmers) = 6 × 1000 = 6000 happy beans
Happy beans consumed by failed Player B (farmers) = 6 × 1000 = 6000 happy beans
The system automatically recycles 50 happy beans for each player at the end of the game.
Level 12

Level

Level name

Score

1

Short Engineer

Less than 100

2

Changgong

100

3

Tenant

200

4

Poor farmers

400

5

Fisherman

600

6

Hunter

1000

7

Zhongnong

2000

8

Fu Nong

4000

9

Treasurer

6000

10

Merchant

10000

11

Battle

20000

12

Financial owner

50000

13

Financial owner

100000

14

Little landlord

200000

15

Landlords

500000

16

Zhixian County

1000000

17

General judgment

2000000

18

Zhifu

5000000

19

Governor

10000000

20

Governor

20000000

21

Phase

50000000

22

Emperor

100000000

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