I have visited gamedev over the past few days and have reviewed almost all articles and posts related to scene management. I have benefited a lot from the discussion of various cool people and it is very useful for the design of research engines, list some particularly interesting posts and hope they will be helpful to you :) (the following order is different)
(Update on 4.23.09)
The technology of a 3D engine part 1, Part 2, Part 3
Scene Graph Resources
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 349829
Terrain and scene graphs (the classic discussion about scene graph includes the following two. Yann l replies are all excellent !!!)
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 110342
Combining octrees and BSP trees... is it possible?
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 123169
ABTS, relaxing them and other questions
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 330265 & whichpage = 1 & #2146040
Anti-scenegraphism: a tale of Tom Forsyth's "scene graphs just say no)
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 464464 & pagesize = 25 & whichpage = 1
Multi-view scenegraph, KD-tree, Abt, BVl, static vs Dynamic Objects
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 483793
General question on scenegraphs
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 350528
Bounding volumes/scenegraph
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 264529
Dynamic Objects in scene Graphs
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 310246
Occlusion Culling
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 153497
Scene graphs and octrees
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 454593
Quadtrees + Collision Detection
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 434610
Octree + portal engine question
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 450982
Octrees and scenegraphs... how do they work together?
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 464305
Octrees vs KD-trees
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 289728 & pagesize = 25 & whichpage = 1
To BSP or not to BSP...
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 310021
"Next gen" Game Engine Design
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 425353 & pagesize = 25 & whichpage = 2
A very basic KD-tree tutorial?
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 504800
Understanding and implementing scene Graphs
Http://www.gamedev.net/community/forums/topic.asp? Key = featart & uid = 2028 & forum_id = 35 & topic_title = understanding + and + implementing + scene + Graphs
Dynamic Objects in scene Graphs
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 310246
Engine Design Questions
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 515082 & whichpage = 1 & #3351070
Object-oriented scene management
Http://www.gamedev.net/community/forums/topic.asp? Key = featart & uid = 1812 & forum_id = 35 & topic_title = object-oriented + scene + Management & pagesize = 25 & whichpage = 1
Scenegraph Management: A Discussion
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 181233
Dynamic 3D scene Graphs
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 517420
Need some help with scenegraph/octree Concept
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 128965
Scene Graph. Dag or tree with mesh list?
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 345631
Scene graphs and spartial partitioning
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 204534
Your scene graph design
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 254917