after A period of joint efforts, our team completed the online game "generations" of design and implementation. This team project implementation process also has a lot of twists and turns, before we chose the topic is "Metro Information Query system", but because everyone felt that this topic seems to be nothing new, nor too many challenges, so the title to the network game "generations" of the design implementation. Considering that we want to make a game that can be upgraded and played strange, this game is born. Before due to busy development, and did not write a blog on time, the development process is summarized as follows:
During the development process, we adopted Microsoft Visual Studio 2010, DirectX10, Adobe Dreamweaver, Adobe Photoshop CS6, the C + + language-based Winsock programming, TinyXML, DirectX, Mangogui development environment, and development technology.
Let me start with the final effect of the game running:
Players can use the following actions:
- When entering the game interface, click the "Connect Server" button;
- If the connection is successful, then enter the login screen, if you have a game account, enter a user name and password to log in, otherwise click the "Register" button to enter the registration screen, enter the user name and password registration interface to register the game;
- If the previous step to register a successful account, then go to select the character interface, select the character and click the "Create People" button;
- Start the game;
- The right mouse button to control the movement;
- Left mouse button selected monsters for ordinary automatic attack;
- left mouse button Click Skills Panel Release skills;
- left mouse button click NPC for Dialogue;
- Left mouse button Click the main menu bar for game function operation.
:
1. Connect to the server
2. Login
3. Select people
4. Main interface
Team Project--the first part of the network game "the Generations"