Puzzy3d
2. Entertainment Who can give a detailed Theoretical Inference on whether a music is good or not? Is it proved by the theory of acoustics or the practice of music? Who can give an academic theoretical analysis of movies shot in hundreds of millions of yuan, so as to get the input-output ratio in advance, and precisely measure the value popular with the masses? The last game is an entertainment product. Entertaining users is the only criterion for testing the success of game products. Traditional 3D animation production, use of creative settings, style settings, original painting, script settings, mirror settings, music production, sound effects, and other processes. In game production, we need to add the low-polygon model that is unique to the game production and optimization, 3D level design and production, motion capturing, emoticons production, lip-and-sound synchronization, and animation control ...... And other processes. Finally delivered to users is a strong immersion entertainment product. The main form of the game is that players interact with the game virtual world through controllable sound and light images. Most of the music and movie content production processes will be reflected in game production. What's different is that a movie has 24 clips per second, each of which is processed by hundreds of workstations and dozens of hours. In the game, the total processing time for 30 shots per second is only 33 Ms. This is a real-time virtual world. Therefore, it takes a lot of time to optimize technology and art. Film Production is artistic creation (mainly in scripts, photography, performances, etc.) and system engineering. The director is not only an artist but also a system engineer. When one thing requires hundreds of people to work together and use technologies across more than a dozen disciplines, tens of millions or even hundreds of millions of dollars will be spent, and more than one year can be done. This is a huge project. Compared to game production, although mainly concentrated in the software industry, it does not need to spend 0.1 billion yuan to build a world on water and then burn it. However, it takes about two years to create an online game, involving software, art, music, marketing, sales, and operation. The concept of systematic engineering is required to control the success of a commercial game product. Otherwise, if you want to eat in this line, your stomach will be dangerous.
It is necessary to distinguish between entertainment and games. Here, "game" is used as a verb. In general, entertainment is a one-way activity. Passively accept Light and Shadow images and sounds. The game process is an interactive process. Users must participate in the process to enjoy entertainment and excitement. Therefore, interaction control is essential in making interactive entertainment products. This is covered by the third nature of game software