Tencent game developer Interview Record

Source: Internet
Author: User

After some understanding of the online game talent market, we find that many companies are not very clear about the demand for talent, the definition is too confusing. And the candidate is to the network game different division of knowledge, skills do not understand. And because the recruitment market confusion in the learning process is lack of pertinence, training market is unable to do on demand and change. The game enterprise to which developer has the demand, the demand has how big, hoped that they have what kind of quality? Online games are emerging industries, most developers have no experience, experienced people frequently job-hopping, how to solve these problems? Here's a quick response from a veteran game developer.























Enterprise Talent Type Demand aspect:











How many people are there in the development team of your recent project, and how do they divide the work?











Usually 20-40 people vary, depending on the following factors:











• Development funds, the more funds, the number of the more.











• The size of the game, the larger the number of people.











• The number of masters, the more masters, the less developers need.











• Management level, the more effective management, the less people need.























What is the proportion of the different division of labor in the number?











• Art most, can account for more than 50%.











• Planning is the second, at least the procedure.























What kind of development talent is lacking in your development team?











• Lack of experienced and competent personnel in all aspects.























Enterprise Talent Skill Demand aspect:











What skills or qualities do you think they are deficient in?











• Professional Competence











• Working attitude











• Project Control























What are the recruitment channels and what kind of technical standards are required for developers?











• Mainly network recruitment and staff recommendation











• Basically, there is a basic requirement for professional skills, followed by work attitude and cooperation ability.























What are your technical and quality requirements for recruiting new recruits?











• A solid foundation of professional skills











• Enthusiastic, ideal, willing to cooperate and be good at learning.























What basic knowledge do you want from developers who have no relevant work experience?











• Knowledge of the relevant majors and good at a certain skill.























Enterprise Talent Learning, training needs aspects?











How can developers with no development experience get them into a new project team as quickly as possible?











• by veteran











• Work Content











• Skills training and seminars























What kind of learning and training programs do you have for developers within your organization?











• Targeted lectures, regular seminars, supplemented by the corresponding work of the content of the exercise.



































Respondents:













Unless a new company is established, the demand for personnel is not great. I'm talking about the new guy. It seems that the industry is very hot, in fact, do not have a few companies. The most is the agent company. But South Korea's rubbish is far more than fine. So there is the case of the death of the agent company. Production companies, mainly in favour of small and medium sized. All aspects are not very formal. Often the first project's success or failure can determine his life and death. The so-called 60w, do not know how to get out, even if there are so many, it is all game companies, and want to play the company exists in the circumstances, will appear. And the game industry, and the software industry there is a big difference. Often do half of the problems will arise because of management, because the money, because of the loss of personnel ... So there is not much that can really be done in this industry for long. Art is the most obvious, often in film and television animation between the jump to and from the game. Planning, seems to be the easiest to get started, the ability of the low is also scolded the most. Industry only needs two kinds of planning, one is experienced ability to lead the project, the other is hard to carry out a variety of detailed, low-level settings and testing. However, most of the planning is cavity blood, all want to take the lead. The opening is I want to do China's first xxx, the result is conceivable. The minimum number of programs is probably because it is difficult to learn. However, how to improve themselves after the entry, continuous learning but few people do. At present, the model of various companies in China is generally a few core developers to lead a large number of ordinary employees and novices. Then once the high level problems, the project also problems, the company is also a problem. It can be said that if 60w people enter the industry, there will certainly be more people going out. Every year there are hundreds of games out of the oven, real survival also on a few. Their labor is actually very low. Domestic so-called monthly salary of thousands of-tens of thousands of, only a very small phenomenon.











People who have no experience and want to join the profession:











1, sure you want to enter this industry











2, understand the areas you want to dabble in (art, planning, procedures) in the development of the game in charge of the work











3, to make sure you're going into this business.











4, targeted learning related skills











5, to learn from the veteran











Need to remind of things, this industry, not to say, gather a group of people, work together can. All kinds of problems are encountered throughout the development process. It is best to choose a company with successful development experience and project management ability.











By the way, the main reason for the death of the project:











1, Project management











2, insufficient funds











3, loss of personnel











Even the development of a successful game, often because of the thin content of the hang out.












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