Texturepacker and physicseditor

Source: Internet
Author: User

Texturepacker is a good image combination tool

Address http://www.texturepacker.com for texturepacker

PVR images are common on iOS devices, because powervr display chips are usually used on iOS devices, while PVR images can be directly loaded by these chips, fast. The full name of the PVR. CCZ image is compressed PVR, which is the compressed version of The PVR image. So the processing software and PVR are the same.

The tool we want to use is texturepacker. This is a common software for iOS application development. The full version is charged, but we only need the free version to complete most of the work.

I found that texturepacker is indeed a very useful image tool. At first, the downloaded version collapsed after it was opened, but I did not expect that the author updated a new version one day later.



Physicseditor

Http://www.physicseditor.de/


And the above is a company. This is a physical editor that supports cocos2d + box2d.

The editor for physical attributes. vertexhelper and spritehelper & levelhelper have been used before.

The former is too lightweight. You need to manually copy the vertex array in the editor each time. We usually store the data in the file and it is not suitable for use.

The combination of the latter is indeed very powerful, but I feel too heavy, so it is better to say that it is polluting myProgramStructure, the implementation of physical logic also needs to adapt to his set of things, not flexible enough, need to modify his generatedCode.

The physicseditor I recommend is quite pure. The Helper file that comes with it can only help me Manage shape and physical properties, and is not responsible for bodydef and fixturedef code, this makes the design of my objects more flexible and free.

I almost forgot to say that the most powerful thing about him is the magic wand tool. The shape vertex of the cup above automatically completes the process of marking the vertex and separating the polygon.

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