The development direction of MMORPG is large-scale

Source: Internet
Author: User

The development direction of MMORPG is large-scale

To play with the web game, mobile phone game to pull the gap.
To be able to show a big war scene. Like the Battle of Chibi.
Take advantage of the resource's pre-download.

Two questions need to be addressed:

One is the bandwidth limit, the million people with the same screen update message how to send to the client.
The workaround is to allow the client to decide how to get the data from the server itself.
See: Http://blog.csdn.net/jq0123/archive/2010/02/01/5276112.aspx
The client only needs to obtain the updated data that it is interested in, which is very limited in amount.

The second is the client 3D display problem. For 2D online games, tens of thousands of units show no problem.
For 3D clients, the background needs to be extremely virtual, just focus on the future.

(Jin Qing's column)

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