The development foreground of web game and its influence on stationmaster

Source: Internet
Author: User
Tags net version advantage
website | webmaster | online GAMES

1. The development trend and prospect of web game:
1 Web game has a long history, for the vast number of early games players are not unfamiliar
As early as the beginning of the online game, web games have appeared, and by virtue of its convenience and simplicity attracted a large number of early web users. The early works represented by "The Nineth City", such as "laughing and proud", are based on the BBS community and chat room, although its ability to play is not high, the content is not rich enough, but the communication and interoperability is very strong, has initially had the basic characteristics of online games. And then the "Kingwars" and "God of War" and other strategic webgame has been completely out of the exchange of community areas, and formally developed into an independent game type, and began to gradually improve its gameplay and play, in the content design and system values have been further deepened and improved. Although the early online games, represented by the legendary "stone tools", began to flourish, regardless of adhesion and can not be compared with the game of the Web page is gradually beginning to decline, but by virtue of its easy to operate easily with the characteristics or to cultivate a large number of early game players, for online games in China's development laid a foundation.
2 The emergence of the web game, a great deal with MMORPG and leisure online games three points in the world
Perhaps no one has expected, a foreign introduction of the Star War theme "Ogame" and mop net to the development of the graphical community of the "cat travels" can make already in the domestic decline of the web game dead restored, and set off its fiery second wave in the domestic climax! Although in these several years time, the domestic also unceasingly has the new webgame works to be listed, but in the MMORPG and the leisure swims the formidable brilliance is impossible to have much development space. And with the introduction of "Ogame", not only gradually in office and university campus on the rise of a "star colonial" climax, with its prototype copied out of the various themes of the version also came into being, such as heroes invincible theme of the "World of God", the Roman War theme of the "Tribal War", the spring and autumn Warring States theme of the Dance spring and Autumn "and so on. At the same time, some fresh pictures and simple operation to win the type of RPG Webgame also began to flourish, such as "Cat Travels" "Creation of the light," and so on, gradually formed their own unique user groups. And many well-known domestic games companies are also very optimistic about the new market, have launched their own products, such as the grand "freely", Moliyo tour of the "Three Kingdoms", and so on, began to MMORPG and leisure games to form a tripod potential.
3 The market potential of the web game is huge, compared with other types of online games have a strong advantage
Industry generally optimistic about webgame in fact, and MMORPG and leisure games and other types of online games, compared to Webgame has a small cost of investment, short development cycle, low technical threshold and maintenance costs, such as the advantages of small and medium-sized development companies just involved in the online games industry are very attractive. And it does not download the client, directly browsing the web can play; Do not have a crazy click on the mouse keyboard, just a simple button operation can be completed instructions, not long time to play in the game can also achieve greater growth and other characteristics, but also very suitable for a long time to stay in the Office and Campus Office family and college students, They can easily "under the boss under the nose" to enjoy the fun of the game, these are MMORPG and leisure games can not match. Most of these users have the economic ability and consumption demand of the game, so the market potential is quite huge.
4 the user group of web game is gradually cultivated, it is very possible to become a main force of the future net users.
For the web game user positioning, from the Internet location and engaged in a career has a clear division: Internet Café users are paid games, not many people are willing to spend more than 10 of dollars online to play the slow pace of the web game, so the basic exclusion; in other places, the users of the Internet, home users because of machine configuration and game requirements and other factors, Also basically will not consider to play the webpage game for a long time, but the user who really likes and can webgame for a long time basically all is the office white-collar one clan and the campus network student clan. This part of the user has either never or rarely contact other types of online games, or because of work or learning time is not convenient to play other types of game, so basically do not with other types of online games users conflict, can be developed into a relatively independent user base. And this user group is equipped with the ability to consume and long-term access to the conditions, if the cultivation of the appropriate very likely to develop into the future of the users of the Games a fresh force.
2. Analysis of the current situation of web game
1 game type is too single, the real advantage does not play out.
Up to now, the domestic market has been listed on the web game large and small no less than dozens of, but basically are mainly based on the Ogame model of the strategy, to the cat travels as the representative of the RPG and a variety of sports manager model, the current models of these major markets have been basically saturated. In fact, the biggest advantage of the web game is that it does not require too long duration of online time and the continued characteristics of the game after off-line, which determines that it can be more diverse in the game type, the game mode can also be more diverse.
2 The potential user has not been discovered, can expand the space is still very large. For a certain user group of small and medium-sized station webmaster, fixed customer base is the basis for the development of web games.
Web games and large-scale online gaming users have a clear division, home users and Internet cafes users can basically give up, office and college students are the focus of training objects. Among them, especially in the game knowledge is relatively poor, the difficulty of the game is very low requirements, simple and convenient to operate the novice players mainly. This part of the player is basically a blank market, if you can for their game habits and consumer demand for design and development, can expand the space is still very large.

3 large companies have not been involved in the deep, small workshop model of the guerrillas still have room to live. Moreover, the development of web games is not very difficult, it is suitable for small and medium-sized development team to develop properly. And the combination of small and medium stations is not impossible.
Currently involved in the web game of large-scale online gaming companies are not many, webgame development and operation of small companies and even the main civil team, on the one hand, the short cycle of its small cost characteristics of small companies, on the other hand, is also immature market development. And it is because the big companies have not too much involved, only to make small workshop model of the guerrillas can be small short cycle low-cost way to seek space for survival. With 2-3 people development scale, 5-6 months development cycle and 10-20w development cost can develop a quality not low game products, this is definitely to let a lot of civilian game makers to the success of a shortcut. Coupled with the support of professional small stations, new millionaires are expected to produce a large number of quickly.
3. The way and direction of web game
1 avoid the sharpness of large-scale online games, stick to the guerrilla route. adhere to and small webmaster cooperation.
Web game and large-scale online games compared to the existence of a low, low adhesion and poor picture performance, and these deficiencies are enough to make the same genre of the same theme of the web game and large-scale online games can not be compared to the fatal wound. If you still want to continue to follow the existing large-scale online games successful mode, or even to position as a successful online web version of the game, its prospects are conceivable. Web game success Stories Ogame and sports manager model, and so tell us, only do large-scale online games did not do the type or mode, go to the Web form of the guerrilla route is to avoid the strong competition of large online games and other XI diameter of choice. And these, the development model of small and medium-sized stations is not a relatively good complementary.
2 bold innovation for the user group, dare to break through the inherent mode
Web games have their own unique user groups, should be based on their game habits and consumer demand to do targeted development and design, if the continuation of the idea of large-scale online games to design the game will only irrelevant. For example, the MMORPG is for those who are willing and able to play long hours in the game, through the constant click of the mouse to seek the stimulation of the player, casual game is for those who are willing and able to in a short period of time to engage in intense operation to entertain the players, These are not the use of work or learning leisure to relax a player can accept, for them, the operation time can not be too long, do not need long time to bubble online is their choice of web games. Only understand this to do targeted development, the Web game is the way to success.
3 The successful experience of using large-scale online games in the operation mode. But it is recommended to do more professional online games. For example, the novel "Mercenary Legend", the technical category of laggards, webmaster nets, etc. ....
Although because of the user group positioning and game quality can not be compared to many reasons, in the game design we can learn from large-scale online games are very few, but in terms of the operating model has a lot to learn from the place. For example, what type of game is suitable for the long charge, what type of game for props, in charge of the way and specific pricing, large online games have given us a lot of inspiration. For example, the grand operation of the "freely" charging mode on the obvious can see "Journey" shadow. This will not only prevent us from running and charging a lot of detours, but also more suitable for the player's current generally accepted consumption patterns
The above basic is some foreseeable future expectations. Oh. I hope these articles can give some programmers and small and medium long long to put forward more profit model to explore.



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