About this manual
This manual is used to develop applications in ActionScript 3.0. ProgramProvides the foundation. To fully understand the concepts and skills introduced, you should be familiar with general programming concepts, such as data types, variables, loops, and functions. You should also understand the basic concepts of object-oriented programming, such as classes and inheritance. It is helpful if you have mastered the knowledge of ActionScript 1.0 or ActionScript 2.0 before, but this is not necessary.
ActionScript 3.0 Programming
Quick Start With ActionScript
This chapter is intended to allow you to start with the ActionScript Programming and provide you with the background required to understand the concepts and examples of the rest of this Manual. This chapter first discusses the basic programming concepts. These concepts are introduced in the context of how to apply them in ActionScript. This chapter also introduces the key points for organizing and building the ActionScript application.
Directory
Programming Basics
Processing object
Common Programming Elements
Example: animated briefcase clip
Build an application using ActionScript
Create your own class
Example: Create a basic application
Subsequent examples
Local download