Music with subtitles has almost become a common form of MTV, this article we will explain in the flash MV music and subtitles production methods. The end of the article provides the FLA original file download.
1. Create a new layer in the scene with the layer name "music" and use the file Import command to import the external music file (preferably the MP3 format). Then open the Window Library panel and you should see the music role. Drag it onto the 1th frame of the music layer (Figure 1).
2. Select the 1th frame of the music layer, in the Properties property panel, in the Sound musical role attribute section, select the Sync dropdown box as the stream data stream format, and then enter the number 1 in the Loop loop input box to allow the music to loop only 1 times (Figure 2).
3. Click the Edit button, open the Edit Envelope dialog box, drag two channels in the middle of the vertical bar to the vicinity of 165, and then set the volume drag point, drag to the position as shown in Figure 3.
Note: Flash MX provides the function of music editing, so we can intercept a piece of music in the Music Effect dialog box, and then set the music fade effect.
4. Create a new layer at the top of the timeline, named "title", after entering the first sentence, convert it to a movie clip, then create a new 8 layer, each layer place a lyric, enter code Stop in frame No. 380, and let the movie clip stop playing at frame No. 380 (Figure 4).
Note: When you drag a small red dot on the timeline, you can get the exact distribution of the music on the timeline, so the lyrics in the movie clip can be placed according to the music in the scene.
5. Convert each of the subtitles in each layer into a movie clip, and then make a subtitle effect, but pay attention to the length of each line of the movie clip should not be too short, and not too long, and it occupies the time of the music is relative to say it.
I believe you can now understand the structure of the Flash MV, as for the mouse painting or hand-painted skills, or to be more practice to gradually improve, fortunately, the flash MV is not only the pros and cons of the painting is limited, so I hope everyone in the production, more to take its meaning, Yang own long, to avoid their own short. Flash MV Production and there is no certain rules, but all the production methods are basically the same, so, learning these production steps, and then by watching the source program, and practice, will be able to produce a real blockbuster. fla Original file download
Flash Key Terminology explanation :
Frame and frame speed
A piece of animation (film) is composed of a continuous picture of a static, where we call each of the static picture is "frame." A continuous "frame" of the rapid switching to form a piece of animation. The degree of fluency of this animation depends on the amount of time (in seconds) that makes up the frame of the animation (that is, the number of frames), the more frames the animation looks more fluent natural, on the contrary, it appears blunt incoherent. We put the number of frames in the unit time is called "frame speed", in Flash "frame" is generally divided into three kinds: keyframes, blank key frames and transition frames, these three types in the timeline has a clear representation. In addition, we can modify the frame speed of the animation created by "Modify→movie" to meet our requirements.
Layer (Layer)
In flash, layers can be divided into two categories: one for "layers", as in Photoshop, which is not detailed here; the other is the "animation layer," which is actually an extension of the layer. The elements in the animation layer, as the name suggests, exist in a dynamic form that contains "frames" to form animations. In Flash, the animation layer has a normal layer, a mask/mask, a boot/guided layer of five classes (various layers can be easily converted), where the mask/masked, boot/guided layer appears in pairs. The operation of the layer is mainly Add/delete, show/hide, lock/open six kinds, in flashmx added "Layer folder" This function to facilitate the operation of the layer. It should be noted that only one dynamic symbol exists in each animation layer, or the resulting animation may be "miserable".