Compile flashcomCodeIf reasonable naming rules are often used, you can use the code prompt function of flashmx 2004.
For example, the following naming method is used for the objects in flashcom when writing the FCS code. When editing the code, a code prompt is displayed after the vertex number is written after the object name, it contains the attributes and methods that can be used by this object, which is very practical.
We recommend that you name the end string of each object: 1: _ Cam camera object
2: _ Video video object
3: _ mic microphone object
4: _ SO jsonobject object
5: _ NC netconnect object
6: _ NS netstream object
There are many similar objects in Flash MX to provide code prompts.
Example: 1: _ Mc movieclip object
2: _ BTN Button Object
3: _ TXT text object
4: _ STR String object
5: _ date object
6: _ array object
Using these naming methods can bring a lot of convenience for coding ~