The whole process of making a game

Source: Internet
Author: User

Original address: http://tieba.baidu.com/p/1060660229

Everyone is playing the game every day, really know the story behind the production of a game? See below
Game planning
The birth of a game, often is the inspiration in the minds of the planning of a present, this is the first step in the birth of the game, but not the thought of the line, planning if it is feasible, it is necessary to develop a plan, such as the type of game, background, settings, various
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This is a game plan, single-machine games is the same truth, planning game is not a simple thing, planning not only to play a lot of games every day (play to spit, and to write assessment reports and other things) and the program can not get the approval of the boss is not, a good game of connotation, plot and system, is often determined by the planning, of course, the writing of the script is part of the plan

Second, the game original painting set
If the plan is passed, the original painter will be in accordance with the planning of the content of the game to begin to depict the role and scene, of course, this is not a very easy thing, the original painting must be set to match the world view of the game, such as the design is a magic theme of the game, So the original painting can not draw a like Grand Theft Auto suit Gelv Modern, the scene can not be modern high-rise buildings, a game character, clothing, and the scene of the good or bad depends on the original picture of the game
Example diagram:

Third, the game model and map making
After the original painter has set up the original painting and through, it will begin the complex modeling process, the model needs to start the original painting for the role and scene modeling (3D mainstream era, 2D horizontal version is not discussed) the process of modelling is very complex, because the basic all the original painter's paintings are a concept map, Or there are iconic representations, and many other places (such as those not seen in the original painting) rely on the model Master's own play, but also to meet the game standards, the game's modeling process is generally as follows:
1. Build model 2.UV expand 3. Draw map 4. Skeletal animation
The workload of the model is very large, and the scene or character we see in the game depends on the model master
Example diagram:



Four, the game programming
When the game model is complete, it is time for programmers to write programs, you press what key, the character do what action, you hit each other, how to calculate the damage, computer AI and so on, all to rely on the program to achieve, Programming is a very boring thing (in fact, the salary of the programmer is the highest) all the bugs in our game are due to the imperfect program, so the programmer's responsibility is also very heavy, a mistake is likely to lead to the quality of the whole game down a notch, (typical example: Sniper Ghost Warrior Play on the know) by the way, the game engine, a lot of big game company's game engine is independent research and development, but also useful for others to develop good, game engine is also one of the work of programming, the game lighting system, physical system, etc. are determined by the game engine's good or bad
Example diagram:


Finally, the production of the late game
Including game testing, improving a class of
Summarize:
A game of anti-play, whether the plot is attractive, depending on the game's planning is perfect
Whether the game is novel or not, depends on the original painter's creative inspiration
The picture of the game depends on whether the game model master and the engine is excellent.
Game bugs are much less, depending on whether the programmer is careful

A game, condensation of many people's efforts, whether the game is good or bad, there are production staff's feelings
In this article, for those who have not yet been infected into the jet, and have been sprayed to precipice people
We need to know that a game is born is not easy, we play piracy has been a great harm to the creator, we have any reason to spray a game?

The whole process of making a game

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