001-od debugger (breakpoint), Assembly command mov
002-mov value assignment instruction and inline assembly
0003-call and single-step debugging
Addressing method of 004-mov commands
005-add Assembly addition command
006-hexadecimal format and memory unit length: byte, word, DWORD
007-Relationship between registers eax and ax, ah, and Al
008-assembly commands movsx and movzx
009-Lea
010-od debugging usage Summary
011-sub of the subtraction command and its impact on the flag register psw +
012-cmp command and JZ je command +
013-jne command and flag (ZF equals) +
014-unconditional jump command JMP +
015-conditional jump JL jnge (SF less)
016-jle jng (less than or equal)
017-jg jnle (greater than transfer) command +
018-jl, jnge jle, jngjg, jnle jge, JNL signed conditional transfer instruction Summary
08019-unsigned number condition transfer command ja jnbe (greater)
020-unsigned number condition transfer command JNB Jae JNC (greater than or equal)
021-transfer command JB jnae JC (less)
022-unsigned number condition transfer command jbe JNA (less than or equal)
023-ebp, ESP and call
024-Push, Pop, retn command and ESP
025-function conventions cdecl, stcall and call
026-function call Convention _ fastcall and call code
027-if-else assembly and reverse restore code
028-several forms of switch case Assembly framework
029-switch case assembly code restored to C ++ code (jump table)
030-switch case assembly code restored to C ++ code (index table)
031-For Loop Assembly Restoration
032-dec (minus 1) and INC (plus 1) commands
033-do while loop
034-while loop and for Loop
035-floating point commands refer, fstp, FADD and FPU registers
036-floating point command fsub
037-floating point command fmul
038-floating point command fdiv ()
039-floating point and Integer Operation Command fild
040-floating point command cvttps2pi (floating point to integer)
041-reverse comparison of string comparison function strcmp (SHR right shift command)
042-logic left shift SHL command
043-arithmetic left shift (SAL) and right shift (SAR)
044-Cyclic Displacement ROL, Ror
045-assembly command or
046-and (by bit and command)
047-bitwise inversion (not) and Assembly command setz (sete) setnz (setne)
048-bitwise XOR (XOR)
049-string-related commands scasb and repne, repnz
050-string-related commands scasw, scasd, repne, repnz
051-string-related commands cmpsb and repe
052-pure compile writing string comparison function strcmpa
053-std and CLD, pure Assembly write strcmpw
054-loop loopd command
055-stosb stoswstosd string storage command
056-lodsb, lodsw, lodsd string loading command
057-setg, SETl command
058-setge, setle command
059-setxx
060-game call
061-menu call Analysis
062-base address Analysis
063-call and read base address
064-game base address data analysis
065-compile game plug-ins
066-improved game plug-ins
067-Plants vs. botnets address Analysis
068-base address and offset
069-search for sunshine base address + offset
070-analyze the base address of the gold coin
071-cool-down time (CD) Analysis
072-analysis of plant object Array
073-function analysis of selected plants
074-select plant base site and offset for analysis
075-function analysis of selected plants
076-plant functions
077-Cross-process permissions in vs2008
078-plug-in writing (remove the CD time)
079-write plug-ins (modify money)
080-Modify sunshine (understanding base address + offset)
081-plant call (parameter base site analysis)
082-call-(cross-process injection code)
083-Cross-process injection (with parameters)
084-modify code-optimize functions
085-analysis of blood values of plant objects
086-analyze the base address of the role object
087-Analysis of monster objects and attributes
088-analyze the base address and offset of the monster game list
089-legend hacker call
090-Analysis of Perfect walking call
091-running call Analysis
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