There are only a few plug-ins (depending on the difficulty of making ):
1. Action, the so-called action, refers to the use of APIs to send commands to Windows or APIs to control the mouse, keyboard, and so on, so that the players in the game can flow or attack, this is the earliest plug-in for stone tools.
2. Local modification. This plug-in is no different from some traditional game modifiers. in programming, you only need to know the memory address and master the API, the plug-in of "Genie" is written in this way. Its difficulty lies in finding the address code and finding the address usually requires the help of other people's tools. Some games also have dual-code verification, it will be difficult to find it.
3. The purpose of this plug-in is to help the plug-in maker steal the user's password. It is difficult to do this plug-in. It can be completed only by using the hook or keyboard monitoring technology, the principle is to first intercept the user's account or password and then send it to the specified mailbox.
4. Acceleration. This plug-in can speed up the game. Originally, I always thought that the acceleration plug-in was intended for a game. Later I found that this concept was incorrect. The so-called acceleration plug-in is actually to modify the clock frequency to achieve acceleration.
5. encapsulation. This plug-in is a difficult plug-in that requires strong programming skills. The principle is to intercept packets, modify the packets, and then forward the packets. This plug-in is suitable for most online games. WPE and some plug-ins of online games are written in this way. To compile such plug-ins, apihook technology and Winsock2 technology are required ............