Understanding the characteristics of the user experience during development

Source: Internet
Author: User

To put down the question of the title, let us first understand some of the "features" that the user experience design has shown in the team.


  Latent sex


I remember reading a similar text: "Good design is to let users not realize the existence of the design"; User experience design should be no exception, regardless of the user or in the team work, user experience design should be more low-key, here are two layers of meaning:


For the user-analysis and excavation of the user's subconscious needs and habits, to the user essentially satisfied, thus bringing a smooth, comfortable feeling.


For the team-the user experience is really important, but it should be the basis of the requirements, not the characteristics of showing off, not to mention the good user experience design is not reflected in a few interactive functions, but is reflected in the team to develop the entire product experience, so, Intangible and persistent assistance to the entire team to complete the development process is the real responsibility of user experience design.


  Everywhere


When it comes to the potential, you can actually understand that the user experience design will be as invisible as air or water around us; this also applies to teamwork, the user experience design itself should permeate the entire development process or the details, do not try to understand that it is omnipotent, it is in all development management of the necessary media.


  provide and support


It also mentions that user experience design plays the role of media, so it can provide much-needed support and assistance for design, development, and even managers.


  need to update


The iterative nature of user experience, we should not be unfamiliar, this spiral of rising, and the continuous survival of the phenomenon, can be understood as the need for continuous inspection and replacement, user needs will be based on external factors, business objectives will be changed due to market demand, user experience design needs to be based on these needs to do the corresponding update and redesign , this is understood as "often change water", is it more convenient to understand some?


  everything for "fish"-inclusiveness


Finally back to the nature of user experience design, user-centric, I believe this is a good explanation, that is, user experience design services to users-fish, replenishment of the user-fish.


To sum up, look, although the above has intentionally or unintentionally tried to explain the headline, but now the whole team as a fish tank, through the above a few new explanations, we think "user experience design like the water in the tank", it should be easier to understand and memory, I hope this brief metaphor will give us a hint of inspiration!



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