The status quo of VR industry chain
Last year Facebook's $2 billion acquisition of virtual reality technology Oculus VR has raised everyone's awareness of VR devices. At home, Sequoia Capital investment Ant View, but also detonated the capital market to vr/ar attention. Four of these are our more common and domestic companies involved in a number of parts, namely: virtual Reality (VR), augmented Reality (AR), holographic reality and wearable devices.
In the existing industrial chain of the entire vr/ar, mainly consists of several parts: hardware equipment, software, content, channel platform, products.
Hardware devices: Microsoft, HTC, Sony, Samsung, Google, etc. Domestic VR equipment development company has been very much, has more than 90;
Software: This can be divided into tools and plugins. The main development tools of VR: Unity, Unreal, CryEngine, EON, Metaio; plugins: Vuforia, Metaio;
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- Vr/ar content Application Customization, VR, AR Game Project outsourcing (with mainstream test hardware equipment)
- VR panorama application, Video outsourcing
- Please provide your company information, we will provide high-class VR case Welcome to contact us to provide you with a project case demonstration
- Own all kinds of latest VR equipment, such as GEARVR, Htcvive, OculusCV1, magic mirror, etc.
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