About the dress up system is basically the first three articles said that, here to say some trivial.
1. In online games, it is recommended to pack each part into a assetbundle, such as a male role, to put his basic skeleton into a bag, and then pack the models of each part of the body separately. If a model consists of five parts of the head, face, body, arm, and foot, then the package will have six resource packs, namely the base skeleton, heads, face, body, arms, and feet.
2. What to look for when merging mesh:
The source model and the material quantity must correspond, otherwise the model's map will become abnormal, that is, if the trousers have two material, the other parts of the Materail only one, then the map on the result model will be different from the expected.
3. Why should I rebind the skeleton?
Give me an example!
Models of shoes:
Look closely and find the same shoes, the binding skeleton is different! So it is not advisable to simply replace the mesh!
4. Why do smr.bones appear?
Look closely at the skinned mesh renderer component of the mesh area, which shows the root Bone. We know that the model movement is the skeleton drive mesh movement, then mesh must not simply hang on a skeleton!
[Unity Combat] Detailed dress up System (iv)