Unity Lighting Summary

Source: Internet
Author: User

The previous blog has introduced the GI in detail, next we talk about the actual, how to bake scenes and precautions.

First, light

Property
: Function:
Type The type of the current light. There are four types: directional, point, Spot and area.
Range The distance that the light shines (only the point and spot light sources have this property).
Spot Angle The angle at which the spotlight is spread (spot light only).
Color The color of Light
Mode Specifies the mode of the light. Three modes Realtime, Mixed and Baked.
Intensity Light intensity
Indirect Multiplier Changes the intensity of indirect light, and indirect light rays bounce from one object to another. If the value is greater than 1, the reflected light becomes brighter and less than 1 of the reflected light is dim.
Shadow Type Shadow type: Hard Shadows, Soft Shadows, or no Shadows.
Baked Shadow Angle When baking, soften the edge shadows to make them look more natural. (directional)
Baked Shadow Radius When baking, soften the edge shadows to make them look more natural. (Point or Spot)
Realtime Shadows Real-time shading.
Strength Use the slider for control how dark the shadows cast by IS, represented by a value between 0 and 1. This is set to 1 by default.
Resolution Control the rendered resolution of shadow maps. A higher resolution increases the fidelity of shadows, but requires more GPU time and memory usage.
Bias Use the slider to control the distance at which Shadows is pushed away from the light, defined as a value between 0 and 2 . This is useful for avoiding false self-shadowing artifacts. See Shadow mapping and the bias property for more information. This is set to 0.05 by default.
Normal Bias Use the slider for control distance at which the shadow casting surfaces is shrunk along the surface normal, defined as a Value between 0 and 3. This is useful for avoiding false self-shadowing artifacts. See documentation in Shadow mapping and the bias property for more information. This is set to 0.4 by default.
Near Plane Use the slider to control the value of the near clip plane when rendering shadows, defined as a value between 0.1 and 10. This value was clamped to 0.1 units or 1% of the light's Range property, and whichever is lower. This is set to 0.2 by default.
Cookies Specify a Texture mask through which Shadows is cast (for example, to create silhouettes, or patterned illumination for t He light).
Draw Halo Tick this box to draw a spherical Halo of light with a diameter equal to the Range value. You can also use the Halo component to achieve this.  Note that the Halo component are drawn in addition to the Halo component, and that the Halo component ' s Size parameter determines its radius, not its diameter.
Flare If you want to set a Flare-to is rendered at the light's position, place an Asset in this field to is used as its source.
Render Mode Use this drop-down to set the rendering priority of the selected light. This can affect lighting fidelity and performance (see performance considerations, below).
Auto The rendering method is determined at run time, depending on the brightness of nearby lights and the current quality Setti Ngs.
Important The light was always rendered at Per-pixel quality. Use Important mode is the most noticeable visual effects (for example, the headlights of a player ' s car).
Not Important The light are always rendered in a faster, Vertex/object light mode.
Culling Mask Use the-selectively exclude groups of objects from being affected by the light. For more information, see Layers.

Unity Lighting Summary

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.