Unity Render Path Rendering Paths_3_vertex lit vertex illumination

Source: Internet
Author: User
Vertex lit vertex illumination
Vertex illumination (Vertex Lit) is the lowest fidelity illumination, rendering path that does not support real-time shading. Preferably for use on old machines or restricted mobile platforms.
  • Vertex illumination render paths usually render objects in one channel, and all light sources are calculated on the vertex of the object.
  • The vertex illumination render path is the fastest rendering path and has the widest range of hardware support (however, keep in mind that it does not work on a game console).
  • Since all illumination is computed at the vertex level, this render path does not support most pixel-by-pixels rendering effects: shadows, normal maps, light masks, high-precision highlights, for example.

Unity Render Path Rendering Paths_3_vertex lit vertex illumination

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.