There are several folders:
Assets
folder for storing resources , includes a variety of materials . models, etc.
Editor
Script such as editor class
Editor Default Resources
Editor scripts can make use of asset files loaded On-demand using the? editorguiutility.load? function. This function would look for the asset files in a folder called? Editor Default Resourceswhich should be placed directly within the? Assets? folder.
Gizmos
Unity's "gizmos" Allow your to-add graphics to the scene view-to-help visualise design details that is otherwise Invisible. The? Gizmos.drawiconfunction places an icon in the scene to act as a marker for a special object or position. The image file used to draw this icon must is placed in a folder called? gizmos? In order to being located by the DrawIcon function.
Plugins
various plugins , include C + + The local plug-in , need to use
[DllImport ("Pluginname")]
Privatestaticexternfloat foopluginfunction ();
Resources
various Resources . Model . Presets , can be used resources.load () method to load these resources
Standard Assets and Pro standard Assets
When you import a standard asset package (menu:? Assets > Import Package) The Assets is placed in a folder called? Standard Assets? or? Pro Standard Assets, if the package was available only with a pro licence. As well as containing the assets, these folders also has an effect on script compilation order; See the page on? Special Folders and Script compilation Orderfor further details.
Streamingassets
The contents of this folder are copied intact to the target machine place . . usually put some video , or local plug-ins need to use the resources
Webplayertemplates
For Webplayer builds, Unity lets-supply a custom host page to deliver the player. The host page is supplied in the form of a? template? that can incorporate specific information from the project such as its name. These templates must is placed in a folder called? webplayertemplatesto being available to Unity; See the page aboutUsing Web Player Templates-further details. It is also worth noting, a scripts placed in the Webplayertemplates folder won't be ignored by the compiler. Placing script files here can be a useful temporary it to stop them from being compiled, say if they contain incomplete C Ode that'll prevent the game running.
Unity Special folder: Location cannot be placed casually